Game modes


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PlayIf that`s the kind of fight they want, then I will give it to them!
Legion Commander

Game modes are a set of restrictions within which the game of Dota 2 can be played. Most game modes alter how heroes   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 are picked by players. There are also some novelty modes that allow 1v1 play, or give a player a new hero every time they die, for example. Game modes are unlocked by increasing your profile level Play “More pages for my Black Grimoire!” This article or section contains content that has been removed from the game or store. It exists solely for archival purposes. Battle Points and Profile Level information are shown dota2 , with all modes being unlocked at level 10. In addition to standard game modes, Dota 2 also supports Custom Games Custom Games are game modes that differ from standard Dota 2. Most custom games are created by the community with the Workshop Tools. Custom Game Passes can be purchased for some games, and will grant dota2 created by the community.

All Pick

Choose from the full hero pool.
Players can choose any hero, random a hero, re-pick a hero once, or swap heroes with teammates.

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Ranked All Pick

The All Pick mode in ranked matches works different than the regular All Pick mode, and is called "Ranked Matchmaking".

  • At first, every player has 15 seconds to vote for a hero to get banned.
    • All players select a hero at the same time.
    • A hero may only be voted once. Two players cannot vote for the same hero.
    • The game displays heroes as they are voted on, but not who voted.
    • After the 15 seconds, half of the heroes that were voted on get randomly selected and banned.
    • The number of bans is equal to half the total number of votes. If there is an odd number of votes, the number of bans is randomly rounded up or down.
    • The random ban selection chooses at most 3 heroes from one specific team`s votes, so it is more evenly split.
  • Right after the banning phase, the picking phase begins.
    • Teams alternate picking. Whenever it is a team`s turn to pick, anyone on that team can pick for themselves.
    • Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn`t selected a hero loses 2 gold per second. The selection will stay on this team until a hero is picked.
    • Once a selection is made, it immediately switches to the other team to pick.
    • Initial starting team is random, but known at the start of the strategy period.
    • If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn⃢₀ₙt picked is assigned a random hero and the turn resumes to the other team.
    • If one player disconnects in this stage before picking a hero, turns continue and other players are able to spawn after 30 seconds of his turn to pick. That player is assigned a random hero upon their reconnect.
    • If a player does not enter battle with his hero until after the 0:00 mark, that player`s gold is removed and distrubited to all of the players on his team. Similar to if he had abandoned, but it does not count as an abandon for the sake of the game being safe to leave.
    • Players may random manually on their turn, instead of picking. Be that as it may, the last picking player cannot random.
    • Repicking after randoming gives the player a new random hero. The new hero cannot be the same as the previous one.

Single Draft

Choose from 3 random heroes.
Players pick from a pool of one Strength attribute symbol.png Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero, one Agility attribute symbol.png Agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero, and one Intelligence attribute symbol.png Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero. Each player gets different randomly assigned heroes.

  • Randoming a hero out of the selected 3 does not grant extra gold.
  • Swapping heroes with allies is not allowed.
  • When in Low Priority, the player is only allowed to play in this game mode.

Random Draft

Players take turns choosing from a pool of 50 random heroes.
Radiant and Dire players take turns picking from a pool of 50 random heroes. Players are given 20 seconds to make each choice. The starting team is always the same.

Random Draft picking order
Radiant Dire Dire Radiant Radiant Dire Dire Radiant Radiant Dire

All Random

Each player gets a random hero.
All players are assigned a random hero and start out with 825 gold, the standard amount for randoming.

  • Players may receive a different random hero by randoming again, lowering their starting gold to 725.

Captains Mode

Each team`s captain bans and chooses heroes for the team.
Captains mode is the standard format for tournament games Tournaments are competitive events featuring professional and amateur teams from around the world. Most tournaments are divided into two separate phases: Qualifiers, where teams play against each other to grab a spot at the tournament; dota2 . The captain bans certain heroes, preventing either team from picking the hero. The captain also chooses five heroes for their team. After the captains choose five heroes, each player chooses a hero from their captain`s selections. 30 seconds are allotted for bans, and 30 seconds for picks. Each captain has 130 seconds total bonus time that can be used throughout any selection. If time runs out during a ban selection, no hero will be banned; if time runs out during a pick selection, a random hero will be chosen. In Unranked matchmaking, The player that clicks the "become captain" button first is the captain; In Ranked, the captain is the player on each team with the highest solo MMR. The starting team is randomly selected in matchmaking The matchmaking screen Matchmaking is the process through which the system groups players into opposing teams for public games. With the exception of bot games, matchmaking is mostly determined by matchmaking ratings (MMR). Contents 1 dota2 ; if playing in a private lobby The lobby screen A lobby can be used to play a private match with specific people. Lobby matches do not count towards a player s stats, and do not give Trophy Points or item drops. Players dota2 a starting team may be specified. Some heroes that were recently created or tweaked are unavailable in Captain`s Mode; they will be added eventually.

Captains Mode picking order
(This example assumes Radiant is the starting team. Invert teams if Dire is the starting team.)
Ban Ban Ban Ban Pick Pick Pick Pick Ban Ban Ban Ban Pick Pick Pick Pick Ban Ban Pick Pick
Unavailable heroes
Techies   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Techies 17 + 2.3 14 + 1.3 22 + 2.9 Level Base dota2

Captains Draft

Captains ban and choose from a selection of 27 heroes.
Each team`s captain bans three heroes, then they take turns picking five heroes for their team. Heroes are chosen from a pool of 27 random heroes: 9 Strength attribute symbol.png Strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 heroes, 9 Agility attribute symbol.png Agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 heroes, and 9 Intelligence attribute symbol.png Intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 heroes. Each captain has 180 seconds total to make all selections. The player that clicks the "become captain" button first is the captain. The starting team is randomly selected in matchmaking The matchmaking screen Matchmaking is the process through which the system groups players into opposing teams for public games. With the exception of bot games, matchmaking is mostly determined by matchmaking ratings (MMR). Contents 1 dota2 ; if playing in a private lobby The lobby screen A lobby can be used to play a private match with specific people. Lobby matches do not count towards a player s stats, and do not give Trophy Points or item drops. Players dota2 a starting team may be specified. All heroes are available in Captains Draft.

Captains Draft picking order
(This example assumes Radiant is the starting team. Invert teams if Dire is the starting team.)
Ban Ban Ban Ban Ban Ban Pick Pick Pick Pick Pick Pick Pick Pick Pick Pick

Least Played

Choose from a pool of your least played heroes.
Each player cannot choose any of their 40 most played heroes.

  • Players cannot swap heroes.

Limited Heroes

Play with heroes suitable for new players.
Select from a pool of heroes designated for beginners. Playing Limited Heroes matches used to be part of the tutorial Play “More pages for my Black Grimoire!” This article or section contains content that has been removed from the game or store. It exists solely for archival purposes. Tutorial missions on the World Map. Training missions dota2 , this is no longer the case. There are no punishments for leaving a game, and bots For the in-game item sometimes abbreviated as "BoT", see Boots of Travel. Bots are computer controlled heroes in Dota 2. They can be found in practice matches, lobbies and co-op bot matches. Contents 1 Difficulties will replace players who leave.

Available heroes
Bounty Hunter "Bounty" redirects here. For the reward earned from last-hits, see Gold.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs dota2 Death Prophet   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Death Prophet 17 + 2.6 14 + 1.4 23 + 3 Level dota2 Dragon Knight   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Dragon Knight 19 + 3.1 19 + 2.2 15 + 1.7 Level dota2
Drow Ranger For the race in Dota 2 lore, see Drow.   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     dota2 Juggernaut   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Juggernaut 20 + 2.2 26 + 2.4 14 + 1.4 Level Base dota2 Lich   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Lich 18 + 1.85 15 + 2 18 + dota2
Lina   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Lina 18 + 1.8 16 + 1.5 27 + 3.2 Level Base dota2 Lion   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Lion 16 + 2 15 + 1.5 20 + dota2 Luna   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Luna 15 + 2.5 18 + 3.3 16 + dota2
Omniknight Razor Sand King
Sniper Sven Tidehunter
Vengeful Spirit Viper Warlock
Windranger Witch Doctor Wraith King
Zeus

Ability Draft

Play a hero with four abilities selected from a random pool of abilities.
Players are given a random hero from Ability-Draft enabled heroes. Each players` abilities are put into a pool. Players take turns selecting abilities from the pool, given five seconds for each choice. Each player selects three normal abilities and one ultimate.

Unavailable heroes
Beastmaster Chen Doom
Earth Spirit Ember Spirit Invoker
Io Keeper of the Light Lone Druid
Meepo Monkey King Morphling
Ogre Magi Phoenix Puck
Rubick Shadow Fiend Shadow Demon
Spectre Techies   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Techies 17 + 2.3 14 + 1.3 22 + 2.9 Level Base dota2 Templar Assassin
Timbersaw Troll Warlord Tusk
Vengeful Spirit

1v1 Solo Mid

Play 1v1 against another player in the middle lane.
Practice your mid-lane play against another player. The first player to achieve two kills or destroy an enemy tower wins. Players can pick identical heroes, and cannot see their opponent`s hero choice until they have made a selection. Only the middle lane will spawn creeps. Each player starts off with a courier, free of charge.

  • First set of runes does not spawn.
  • Players can voice chat with each other.
  • Players may forfeit by calling `gg` or leaving the match.
  • Side towers are invulnerable.

All Random Deathmatch

Players receive a random hero when they respawn after dying. First team to exhaust either teams 40 respawns, reach 45 kills on either team, or when the Ancient is destroyed, wins.
At the start of a match, every player is given a random hero. When a player dies, they are given a new random hero upon respawning, all of the players` previous reliable gold and items, including the Hero levels are kept for the new Hero. Each team has a total of 40 respawns. The game ends when a team has no respawns left and all its players are dead, or the ancient is destroyed.

  • When selling items, you get 85% of the purchase price.
  • You can see your next hero (and level abilities up) as soon as your current hero dies.
Unavailable heroes
Invoker Lone Druid Meepo

Private Lobbies

In private lobbies, the creep spawn timer in the All Pick mode uses the same timer as the Captain`s Draft mode.

These game modes are only available in private lobby The lobby screen A lobby can be used to play a private match with specific people. Lobby matches do not count towards a player s stats, and do not give Trophy Points or item drops. Players dota2 games.

Reverse Draft

Captains choose heroes that the other team must play.
Same rules as Captains Mode, except after the captains have chosen their heroes, players will be forced to pick from the other team`s choices.

Mid Only

Creeps only spawn in the middle lane. Duplicate heroes allowed.
Similar to 1v1 Solo Mid but less restrictive. Creeps only spawn in middle lane, and players are allowed to select the same hero. Any amount of players can play, and the game only ends when either team`s ancient is destroyed.

Event Game Modes

Several game modes are released for a limited time to tie in with seasonal events. These modes cannot be played outside of the duration of the event.

Diretide 2012

Collect candy for your team`s candy bucket. Avoid the sugar-hungry Roshan!

See more: Diretide 2012

Diretide 2012 features invulnerable buildings, new tough creeps called Roshlings on each lane, and a candy bucket in each team`s ancient creep camp. The game mode has two phases, the first goal being to collect candy and to return it to your team`s candy bucket. Candy can be obtained from Roshlings or neutral creeps, or stolen from enemy heroes or the enemy bucket. After some time, Roshan will begin roaming the map, chasing random heroes and attacking them until they die or feed him a piece of candy. When the first phase ends, the team with the most candy stored wins, and Roshan settles in one of the jungle camps, beginning the second phase. All heroes receive a substantial amount of gold to spend on items and both teams must now work together to kill Roshan for the match to end. Roshan has much higher health and an arsenal of deadly abilities at his disposal. All players receive a Greevil Egg upon completion of a Diretide 2012 match.

Diretide 2013

A variant of Diretide 2012 with a different Roshan fight.

See more: Diretide 2013

Most of the rules are the same as Diretide 2012, however the Roshan fight plays differently. All heroes receive unlimited gold with which to purchase items. Roshan has gained additional, more powerful abilities. When Roshan dies, he comes back stronger, gaining more health each time he is defeated, with the match ending when the timer runs out.

The Greeviling

Transform into your Greevil! Race to clear out 11 neutral Greevil camps around the map.

The Greeviling features invulnerable buildings, no lane creeps and neutral Greevil camps with unique abilities that occasionally appear in the jungle. Players are given the Greevil Whistle, which allows them to transform their hero into a selected Greevil from the player`s inventory, with abilities and stats based on which essences were applied to its Greevil Egg before hatching. The goal of the game mode is to clear out 11 neutral Greevil camps before the enemy team. Each cleared camp spawns a gift which sends random items to a random hero on the map.

Wraith-Night

Defend Skeleton King`s altar against waves of creeps as he is reborn into Wraith King!

See more: Frostivus 2013

Wraith-Night is a mode where a team of 5 players must defeat 13 waves of creeps and prevent

Matchmaking Modes

A match can only have one style of picking. Players may also swap heroes with team mates after picking, during the time before lane creeps spawn. Starting Gold is determined by how the hero is chosen. A hero can be chosen at random, directly picked, repicked at a penalty, or swapped after choosing. Some modes do not allow swapping. If randoming twice through repick, you will never randomly pick the same hero twice in a row. Hero selection time is normally 60 seconds, with a pre-creep time of 90 seconds.

Ranked Matchmaking

Ranked matchmaking is unlocked at badge level 20.

All Pick (AP)


In this mode all heroes are available. Players may pick any hero as long as another player has not already chosen it. This mode is also available in Unranked Matchmaking. Ranked Matchmaking includes a ban phase before the picking phase.

Rules
  • Before picking heroes, players have 15 seconds to ban heroes.
  • Each player may vote to ban a hero. A hero cannot be voted on twice.
  • Half of the heroes that were voted on will be randomly selected and banned.
  • Initial pre-picking time is 5 seconds.
  • Picking starts after a 30 second strategy period.
  • Teams alternate picking. Whenever it is a team`s turn to pick, anyone on that team can pick for themselves.
  • Teams have up to 35 seconds to pick a hero. If the timer expires, each player that hasn`t selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.
  • Randoming sets your remaining time to repick to 10 seconds if you randomed with over 10 seconds remaining.
  • Once a selection is made, it immediately switches to the other team to pick.
  • If a team has not picked and continued losing gold for more than 30 seconds, a player that hasnℂ⋘⃂₀⃂ₙt picked will be assigned a random hero and the turn will resume to the other team.
Rules in Unranked Matchmaking
  • 75 second hero selection time
  • 75 second pre-creep time
  • Players lose starting gold at a rate of one per second if their hero is still not picked after hero selection time has run out

Captains Mode (CM)


The standard mode for competitive play. In Captains Mode, two team captains go through phases of banning heroes from the pool and picking heroes for their team. After all 10 heroes are selected, each team`s players pick their hero from the five their captain had chosen. Each captain has 30 seconds to make a pick and 30 seconds to select a ban when it is their turn. Each team`s allotted 130 second reserve time depletes any time their captain takes longer than allotted to make a pick or ban. If reserve time runs out before a pick, a random hero will be selected. If it runs out before a ban, no hero will be banned. This mode is also available in Unranked Matchmaking.

The current order for bans and picks is as follows:

First Ban Phase First Pick Phase Second Ban Phase Second Pick Phase Third Ban Phase Third Pick Phase
RADIANT
DIRE RADIANT DIRE
RADIANT
DIRE DIRE RADIANT
DIRE
RADIANT DIRE RADIANT
DIRE
RADIANT DIRE RADIANT
DIRE
RADIANT
RADIANT
DIRE

The following heroes are unavailable:

Random Draft (RD)


In this mode, 50 heroes are randomly chosen to be available. The players on each team take turns picking heroes from the pool, and only have 20 seconds to make their selection when it is their turn.

Rules
  • Initial pre-picking time is 5 seconds.
  • Picking starts after a 30 second strategy period.
  • Teams alternate picking. Whenever it is a team`s turn to pick, anyone on that team can pick for themselves.
  • Teams have up to 35 seconds to pick a hero. If the timer expires, each player that hasn`t selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked.
  • Randoming sets your remaining time to repick to 10 seconds if you randomed with over 10 seconds remaining.
  • Once a selection is made, it immediately switches to the other team to pick.
  • If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn⃢₀ₙt picked will be assigned a random hero and the turn will resume to the other team.

The current order for picks is as follows:

RADIANT DIRE DIRE RADIANT RADIANT DIRE DIRE RADIANT RADIANT DIRE

Captains Draft (CD)


Each team has one captain that is responsible for the drafting phase. The game starts with a random pool of 27 heroes (9 Strength, 9 Agility, 9 Intelligence). The captains start off by banning 3 heroes each and then they move on to drafting heroes for their team. Which team picks and bans first is random. Each team has only a total of 180 seconds to make all of their picks and bans. After the heroes have been chosen by the captains, players get to choose their hero. This mode was previously enabled for Ranked Matchmaking but was removed because not enough players queued it leading to imbalanced games.

The current order for picks is as follows:

Ban Phase Pick Phase
RADIANT DIRE RADIANT DIRE RADIANT DIRE
RADIANT DIRE DIRE RADIANT RADIANT DIRE DIRE RADIANT RADIANT DIRE

Single Draft (SD)


In this mode, all players receive a random and unique selection of three heroes. The three to choose from are also of different attributes. One Strength, one Agility, and one Intelligence.

Rules
  • Random selection and hero swapping is disabled

All Random (AR)


All players are automatically given a random hero and the 825 starting gold for randoming.

Least Played (LP)


This mode is similar to All Pick, except that each player is unable to select their 40 most used heroes.

Rules
  • Hero swapping is disabled

Limited Heroes (LH)


The last step of the tutorial for new players, this mode is the same as All Pick except that players may only choose from 20 heroes.

Rules
  • Bots will replace players who leave in this mode

The following heroes are available:

Ability Draft (AD)


Players are given a random hero from a pool of all heroes with 4 abilities. Then all the hero abilities from the ten selected heroes plus the abilities of two more random heroes are put in a pool. The players take turns selecting any ability from the pool. Each player is allowed 3 normal abilities and 1 ultimate.

Rules
  • 5 seconds for each ability pick

The following heroes are unavailable:

1v1 Solo Mid (SM)


Play 1v1 against another player in the middle lane.

Practice your mid-lane play against another player. The first player to achieve two kills or destroy an enemy tower wins. Players can pick identical heroes, and cannot see their opponent`s hero choice until they have made a selection. Only the middle lane will spawn creeps. Each player starts off with a courier, free of charge.

First rune does not spawn. Players can voice chat with each other. Players may forfeit by calling `gg` or leaving the match. Side towers are invulnerable.

All Random Deathmatch (ARDM)


Players receive a random hero when they respawn after dying. First team to exhaust either teams 40 respawns, reach 45 kills on either team, or when the Ancient is destroyed, wins.

At the start of a match, every player is given a random hero. When a player dies, they are given a new random hero upon respawning, all of the players previous reliable gold and items, including the Hero level`s are kept for the new Hero. Each team has a total of 40 respawns. The game ends when a team has no respawns left and all its players are dead, or the ancient is destroyed.

The following heroes are unavailable:

Private Lobby Modes

These game modes are only available in private lobby games and do not have their stats recorded.

Reverse Draft


Like Captains Mode, but each team`s captain picks the heroes for the opposite team.

Mid Only


Lane creeps only spawn in the middle lane, and all players can pick the same heroes.

Event Game Modes

Several game modes are released for a limited time during certain holiday and special events. These game modes cannot be played in Matchmaking outside of the event time period.

2015

New Bloom Festival - Year Beast Brawl

A temporarily appearing game mode, available during certain times of the New Bloom Festival. In this game mode, you fight against the enemy team using your Year Beast. They will bring theirs.

Event Duration: February 12, 2015 - March 2, 2015

Event Page: Year Beast Brawl

2014

Foreseer`s Contract - Nemesis Assassin Event

A game mode initiated when any player owning a Manifold Paradox in their Armory plays an unranked match, and a nemesis hero written in Oracle`s contract is present in the match as well. Successfully completing/denying the contract and winning the game earns the winning team rewards.

Event Duration: November 20, 2014 - December 7, 2014

Event Page: Nemesis Assassin

New Bloom Festival - Fighting the Year Beast

A temporarily appearing game mode, available during certain times of the New Bloom Festival. In this game mode, five players must attempt to inflict as much damage as possible to the Year Beast. Rewards are based on how much damage is inflicted to it, and ends when the timer runs out or all players are dead.

Event Duration: January 29, 2014 - February 20, 2014

2013

Frostivus - Wraith-Night

Wraith-Night is a holdout defense mode where a team of 5 players must defeat 13 waves of creeps and prevent Skeleton King`s altar from being destroyed. The last wave features a reborn Wraith King, who must be defeated 3 times to win the event match. The match ends in failure if all 5 players are dead or the altar is destroyed. Most heroes in this mode have modified abiltiies.

The following heroes are available:

Event Duration: December 12, 2013 - January 6, 2014

Event Page: Wraith-Night

Diretide - Sugar Rush

A variant of 2012, Roshan grows stronger each time he is defeated, with the match ending when the timer runs out. The objective is to kill Roshan as many times as possible before the timer runs out.

Event Duration: November 14, 2013 - November 28, 2013

The International 2013 - Compendium Match

This game mode was available to Compendium owners, and allowed them to replay certain matches from The International 2013. Players choose from the heroes that were picked in the original match.

Event Duration: June 11, 2013 - August 23, 2013

2012

Frostivus - The Greeviling

The Greeviling features invulnerable buildings, no lane creeps and all the jungle creeps have been turned to greevils with unique abilities. Players are given the Greevil Whistle, which allows them to transform their hero into a selected greevil from the player`s inventory, with abilites and stats based on which essences were applied to the Greevil Egg before hatching. The goal of the game mode is to clear out 11 neutral camps before the enemy team. Each cleared camp spawns a gift which sends random items to random heroes on the map.

Event Duration: December 19, 2012 - January 3, 2013

Event Page: The Greeviling

Diretide - Sugar Rush

Diretide features invulnerable buildings, new creeps called Roshlings on each lane, and two candy buckets in each ancient creep camp. The game mode has three phases, the first goal being to collect the most candy by killing Roshlings or jungle creeps and to return it to your team`s candy bucket. Players can also steal candy from the other team`s bucket by attacking it. After some time, the second phase begins and Roshan will begin roaming the map, chasing random heroes and attacking them until they die or feed Roshan a piece of candy. When the first phase ends, the team with the most candy stored wins, and Roshan settles in one of the jungle camps, beginning the final phase. All heroes receive a substantial amount of gold to spend on items and both teams must now work together to kill Roshan for the match to end. All players receive a Greevil Egg upon completion of a Diretide match.

Event Duration: October 30, 2012 - November 15, 2012

Event Page: Diretide