Abilities
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Damage
Magical
Magical
The Black Dragon hurls a fire blast on the ground, igniting the area in a 300 radius for 10 seconds. Enemies caught in the fire will take 85 damage per second.
Notes:
- Deals 42.5 damage in 0.5 second intervals, immediately upon cast, resulting in 21 damage instances.
- Can deal up to 892.5 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Multiple instances of Fireball on the same area stack, with each cast dealing damage to units within range.
- Provides 300 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a at the targeted area for its duration. The vision does not linger.
- As a neutral unit:
- The dragon never uses this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.8 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage
Magical
Magical
The Black Dragon`s explosive attacks are felt by all nearby enemies. Units closer to the blast take more damage.
100% Splash Radius: 50
50% Splash Radius: 150
25% Splash Radius: 250
Notes:
- When the attack misses Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it or is disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is , no splash damage is dealt.
Ability
Passive
Passive
Affects
Allies
Allies
The Ancient Black Dragon`s dreaded presence grants nearby allies additional armor. This bonus can stack with itself.
Radius: 900
Armor Bonus: 3
Modifiers
Black Dragon Dragonhide Aura Bonus: Undispellable.
Notes:
- The aura`s buff lingers for 0.5 seconds.
- Multiple instances of Dragonhide Aura fully stack with each other.
- Also stacks with other sources of armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor .
- Since this ability is in the 3rd slot for the dragon, Doom does not get it when devouring it.
Info
Ancient Black Dragon is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps found in:
Videos
Version history
Version
Description
- Reduced gold bounty from 150-190 to 120-152.
- Reduced experience bounty from 155 to 124.
- No longer has spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Increased magic resistance from 0% to 70%.
- Increased mana regeneration from 0 to 1.
- Changed ability order from Fireball -> Dragonhide Aura -> Splash Attack to Fireball -> Splash Attack -> Dragonhide Aura.
- Armor reduced from 4 to 3.
- Now has 500 mana.
- Increased Dragonhide Aura armor bonus from 2 to 3.
- Added a new ability for Ancient Black Dragons
- Fireball
- The Black Dragon hurls a fire blast on the ground, igniting the area for some time. Enemies caught in the fire take damage per second.
- Cast range: 1000
- Cast point: 0.3
- Radius: 300
- Damage per second: 85
- Damage interval: 0.5
- Duration: 10
- Mana cost: 100
- Cooldown: 10
- Notes: Provides flying vision over the area for its duration.
- Base armor from 6 to 4.
- Added a new ability for Ancient Black Dragons
- Dragonhide Aura
- The Ancient Black Dragon`s dreaded presence grants nearby allies additional armor. This bonus can stack with itself.
- Radius: 900
- Armor bonus: 2
- Bounty reduced from 199 to 170
- Reworked Neutral Creep abilities and mechanics to better balance them out
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
Ancient Black Dragon
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Version History
Patch Version | Balance Changes |
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7.00 | |
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6.86 | |
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6.85 | |
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6.84 | |
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