Bloodstone


Abilities


Bloodpact
Cannot be used by illusions. Pierces spell immunity.
Ability
Passive
Affects
Self / Allies
Begins with 12 charges, and gains a charge each time an enemy hero dies within 1675 range. Each charge grants 1 mana regeneration per second and reduces respawn time by 3 seconds. If the bearer dies, 500 + 30 health per charge is restored to all allies within a 1675 radius, while the Bloodstone loses a third of its charges.
Charge Gain Radius: 1675
Death Heal Radius: 1675
Charge Gain per Enemy Hero Death: 1
Mana Regen Bonus per Charge: 1
Respawn Time Reduction per Charge: 3
Death Base Area Heal: 500
Death Bonus Area Heal per Charge: 30

Notes:

  • When having multiple Bloodstones, the one in the higher inventory slot gains charges.
    • The top left inventory slot has the highest priority, the bottom right one the lowest.
  • The effects of Bloodstone charges from all Bloodstones a hero owns fully stack.
  • Gains a charge whenever an enemy hero dies within the radius, or whenever the owner makes a kill from any distance.
  • When multiple heroes in a team have Bloodstones, each hero can gain a charge from the same enemy death.
  • Cannot reduce a hero`s death time below 1 second.
  • Despite the visual effects, the area heal is applied instantly in the entire radius.


Info

Item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 Changelogs   Item   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description 7.06 Reduced Soul Ring cost from 800 to 750 (total cost from 4900 to 4850). 7.00 Bloodpact
Bloodstone
The Bloodstone`s bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit.
Cost
4850 (900)
Bought From
Armor Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2
Active Pocket Deny
Charges 12
Passive Bloodpact
Bonus +475 Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2
+9 Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2
+425 Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2
+200% Mana regeneration See the in-game item. For the Beta memorial gems, see Bloodstone of the Ancestor, Bloodstone of the Precursor, and Bloodstone of the Founder.   Item   Changelogs     Bloodstone The Bloodstone s dota2
Disassemble? No
Alert allies? No
Recipe

The Bloodstone is an Item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 listed at the Main Shop, under Armor Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 . Be that as it may, it requires items from the Secret Shop The Secret Shops are located near the center of the map. One Secret Shop is in the forests between the top and middle lanes, on the Radiant side. The other is in the forests between to be completed.

Videos

Tips

  • Most heroes who want to build Bloodstone can take advantage of the ability to Disassemble Arcane Boots to complete the Soul Booster.
  • Pay close attention to which item slot your Bloodstone is in. Accidentally using Pocket Deny is easily one of the most costly misclicks possible in Dota 2.
  • Soul Ring does not need to always be upgraded into a Bloodstone, many heroes who benefit greatly from the temporary boost of mana do not require a constant supply of mana regen.

Additional information

Recommended heroes

Core: Leshrac   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Leshrac 16 + 1.8 23 + 1.7 26 + 3 Level Base dota2 , Timbersaw   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Timbersaw 21 + 2.1 16 + 1.3 21 + 2.4 Level Base dota2 , Storm Spirit   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Storm Spirit 19 + 1.8 22 + 1.8 24 + 3 Level dota2

Situational: Techies   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Techies 17 + 2.3 14 + 1.3 22 + 2.9 Level Base dota2 , Lina   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Lina 18 + 1.8 16 + 1.5 27 + 3.2 Level Base dota2 , Zeus   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Zeus 19 + 2.6 11 + 1.2 22 + 2.7 Level Base dota2 , Skywrath Mage   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Skywrath Mage 19 + 1.8 13 + 0.8 27 + 3.6 Level dota2 , Rubick   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Spell Steal Interactions   Old Abilities   Changelogs   Known Bugs     Rubick 19 + 1.8 14 dota2 , Death Prophet   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Death Prophet 17 + 2.6 14 + 1.4 23 + 3 Level dota2 , Puck   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Puck 15 + 2 22 + 1.7 25 + 2.4 Level Base dota2 , Shadow Shaman, Necrophos.

Bloodstone is a niche item, generally only purchased by heroes who require intense mana regeneration, and prefer the bonus raw HP and mana instead of another item with a different active ability and weaker, but comparable regeneration bonuses.

  • Tinker will often purchase Bloodstone in order to support his ability to Rearm his spells and items, as he can quickly run out of mana simply by casting his spells, rearming, and repeating.

Gallery

General

Bloodstone is a powerful mana regeneration item for heroes with highly spammable spells that can gather many kills. It cannot be placed into the backpack

Ability

Pocket Deny
Ability: Point Target
Affects: Self
Instantly causes the user to die. This denies the user and activates all the death effects of Bloodpact.

300
Cast Range:
₠100


Bloodpact
Ability: Passive
Affects: Self
Gains a charge each time you kill a hero or when an enemy hero dies within range. Each charge provides mana regeneration per second, and reduces respawn time by a few seconds. If the bearer dies, a massive heal is restored to allied units within range, and the Bloodstone loses a portion of its charges. Charge loss is rounded up when calculated.
Starting Charges:
Charge Gain:
Charge Gain Radius:

Bonus Mana Regen:

Respawn Time Reduction:
Ally Heal On Death:
Heal Radius:
Charge Loss On Death:
₠12
₠1 per enemy death nearby
₠1675
₠Global for holder kills
₠1 per charge

3 per charge
₠500 + 30 per charge
₠1675
₠1/3rd of all charges


Notes
  • When having multiple Bloodstones, only the one in the highest priority inventory slot gains charges. Slot priority is as follows:
1 2 3
4 5 6
  • Bloodstone can no longer reduce respawn time to 0; The minimum time is now 1 second.
  • The effects of all Bloodstone charges from multiple Bloodstones will fully stack.
  • Multiple heroes with a Bloodstone can all gain their own charge from a single enemy death.

Recommended Heroes

Version History

Patch Version Balance Changes
7.00
  • No longer reduces respawn time to less than 1 second
6.87
  • Initial charges increased from 8 to 12
6.85
  • Respawn time reduction reduced from 4 per charge to 3 per charge
  • Bloodstone no longer reduces gold lost on death
  • Bloodstone no longer grants vision/experience where its owner died
6.84
  • Recipe increased from 800 to 900
6.82
  • Now requires Soul Ring and an 800 gold recipe instead of Perseverance (1600 vs 1750 total gold)
  • No longer grants +10 damage (other bonuses stay the same)
6.81
  • Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
6.79
  • Now gives the +10 damage from its components
6.78
  • Initial charges increased from 6 to 8
  • Can be activated to instantly kill yourself
This will cause it to trigger the AoE heal that always happens when you die with Bloodstone. 300 second cooldown. Targets the ground to be used, to help prevent accidental usage.
6.75
  • Charges now increment if you get a kill out of range
6.74
  • HP regen increased by 1 to equal the sum of its parts
6.73
  • Bloodstone respawn time reduction increased from 3 to 4 seconds per charge
  • Bloodstone initial charges increased from 5 to 6
6.72
  • Now starts with 5 charges
  • Can no longer be disassembled
6.70
  • HP regeneration increased from 6 to 8
  • Mana regeneration increased from 150% to 200%
6.68
  • Heal on wielder`s death increased from 25 per charge to 30 per charge
  • Now only loses a third of its charges on death instead of half
6.67
  • Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP
6.63
  • Charge bonus and acquisition reworked
6.60
  • Lowered regeneration per charge (2⃢₆ₒ1.5) and passive regeneration (200%⃢₆ₒ150%)
6.50
  • Removed stacking restriction from Bloodstone and improved its stats
6.49
  • Improved Bloodstone`s charge regeneration rates

WC3 DotA Version

  • Warcraft III DotA - Bloodstone