A wiry silhouette hitches forward⃢₀ₔuneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy⃢₀ₔhealing allies and laying waste to all who oppose him.
Paralyzing Cask | | Ability: Unit Target Affects: Enemy Units Damage: Magical Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. | Q C 110 / 120 / 130 / 140 20 / 18 / 16 / 14 - Hero Damage:
- Creep Damage:
- Stun Duration:
Bounces:
- Bounce Range:
- Cast Range:
- ₠50
- ₠75 / 100 / 125 / 150
- ₠1 on heroes
₠5 on non-hero units
- ₠2 / 4 / 6 / 8
- ₠575
- ₠700
₠Affected By:₠₠ The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy. | | Notes - Does not bounce to invisible enemies. Does bounce to enemies in fog of war.
- Cannot be disjointed.
- Damage and stun blocked by Spell Immunity, the bounce is not.
- Blocked by Linken`s Sphere, but continues bouncing. Blocked on impact.
|
Voodoo Restoration | | Ability: Toggle Affects: Allied Units Witch Doctor focuses his magic to heal nearby allied units. | W V 20 / 30 / 40 / 50 - Heal Per Second:
Mana Cost Per Second:
- Radius:
- ₠16 / 24 / 32 / 40
₠60 with talent
- ₠8 / 12 / 16 / 20
- ₠500
Zharvakko`s hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments. | | Notes - Heal is applied in smaller instances every 0.33 seconds.
- Can be toggled while channeling.
|
Maledict | | Ability: Point Target Affects: Enemy Units Damage: Magical Curses all enemy Heroes in an area, causing them to take bonus damage once every few seconds, adding bonus damage for large differences in hp since the curse began. | E E 105 / 110 / 115 / 120 20 - Damage Per Second:
- Bonus Hit Damage:
Bonus Threshold:
Bonus Interval:
- Duration:
- Radius:
- Cast Range:
- ₠7 / 14 / 21 / 28
- ₠16% / 24% / 32% / 40%
₠of health difference
- ₠One stack per 100 hp below the start amount
- ₠4
- ₠12
- ₠180
- ₠575
₠Affected By:₠₠ Certain voodoo magics can make an enemy regret engaging the Witch Doctor. | | Notes - Total damage without bonus hits: 84 / 168 / 252 / 336.
- The bonus damage is a percentage of the difference in hp since the curse started. The spell remembers what hp the target was when the curse started, and checks to see how much health is missing every bonus interval. For every 100 hp lower than the starting amount, another stack of bonus damage is added. The damage of 1 stack is:
- Starting Health - Current Health = Health Lost
- Health Lost ⃗ Percentage = Bonus Damage
- If the cursed unit has more hp than when the curse started, or less than 100 hp missing compared to the starting amount, the bonus damage does not apply.
- Becoming spell immune while under its effects will not remove the debuff, it only blocks the damage over time.
|
Death Ward | | Ability: Point Target Channeled Affects: Enemy Heroes Damage: Physical Summons a deadly ward to attack enemy heroes. Upgradeable by Aghanim`s Scepter to cause Death Ward attacks to bounce. | R D 200 80 - Damage Per Attack:
- Attack Range:
Duration:
- Cast Range:
- Scepter Ability:
- Bounce Range:
- ₠60 / 105 / 150
- ₠700
₠875 with talent
- ₠8
- ₠600
- ₠Attacks bounce 4 times
- ₠650
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it. | | Notes - Total damage: 2160 / 3780 / 5400.
- The Death Ward can be controlled and made to attack a specific target.
- The Death Ward`s damage is not reduced by damage block.
- The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.
|