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“ | PlayDenied! Click to listen — Juggernaut | ” |
Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned if the denied unit is not controlled by a player, and no experience if it is a player controlled unit. Enemies gain no gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents from any denied unit. All allied units can be denied once they fall below a certain percentage of health: creeps, and non-hero units at 50%, heroes at 25%, and towers at 10%. Be that as it may, heroes can only be denied under special circumstances. Illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They and couriers Couriers may refer to: Animal Courier Flying Courier Custom Courier Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If an internal link led you here, cannot be denied.
To deny a unit, an attack command has to be ordered on the unit. Unless the "Right-Click to Force Attack" option is enabled, right-clicking the unit does not work, since right-clicking allies gives a move order, not an attack order.
A unit is also considered denied if a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps (e.g. Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 ) deals the finishing blow.
Denying units
Besides couriers, every non-hero unit can be denied, including creep-heroes. They can be denied once their health falls below 50%. Denying an allied, non-player-controlled unit (lane creeps which are not taken over by players) grants 70% of its experience bounty to enemies within the 1300 experience range, instead of 100%. Denying a player-controlled unit grants 0% experience to the enemy.
Especially in the laning phase, denying allied lane creeps is important to create a gold and experience advantage. It can lead to having a level advantage over the enemy, opening up a chance to get a kill on them. Gold-wise, it cripples the enemy`s farming, slowing them down significantly, if they depend on farming gold. Creeps should be denied whenever possible, although getting last hits should be prioritised. Denying creeps is also important to shift the creep equilibrium towards closer to the own tower and away from the enemy tower.
Player-controlled units can be denied as well, but unlike lane creeps, most summons expire after a while, so that their bounties can be "denied" in other ways than killing them manually with attacking. For many small summons, this does not make much of a difference, but can still be done when possible. Especially when having multiple units, they can be used to deny each other. Bigger summons, like Warlock`s Golem Warlock s Golem Ancient Creep-Hero Level 1 Duration 60 Health 1000/1500/2000 ( 750/1125/1500) Health regeneration 25/50/75 Armor 6/9/12 ( 21/24/27) Magic resistance 33% Attack damage 75/100/125 ( 56/75/94) Acquisition range 500 Attack range 225 Base attack and Spirit Bear Spirit Bear Creep-Hero Level 7 Duration Permanent Health 1400/1800/2300/2700 Health regeneration 2/3/4/5 Mana 300 Mana regeneration 0.5 Armor 3/4/5/6 ( 15/16/17/18) Magic resistance 0% ( 50%) Attack damage 35/45/55/65 ( 85/95/105/115) Acquisition range 500 Attack , should always be attempted to deny, since they usually have significant gold and experience bounties. Denying these units is an excellent way to prevent giving the enemy free gold and experience when the unit is unlikely to survive.
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Denying towers
Towers Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire may only be denied once they drop to 10% health and below, and doing so significantly reduces the global gold reward the enemy team gains from the tower`s destruction. The difference between the standard tower bounty and a denied tower`s bounty is as follows:
Tier | Standard Bounty | Denied Bounty |
---|---|---|
1 | 120 | 60 |
2 | 200 | 100 |
3 | 200 | 100 |
4 | 200 | 100 |
Denying a tower also prevents an enemy player from receiving the 150-250 bonus gold for the last-hit.
Denying heroes
Heroes Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During can also be denied under specific circumstances. A denied hero prevents the enemy from gaining any experience or gold from the kill, but still loses gold upon death.
A hero under 25% health and under the effects of certain spells can be denied by an allied hero. The spells that allow denying allied heroes are:
- Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base `s Doom
- Queen of Pain Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Queen of Pain 16 + 2 18 + 2 24 + 2.5 `s Shadow Strike
- Venomancer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Venomancer 18 + 2.15 22 + 2.8 17 + 1.8 Level Base `s Venomous Gale
During Supernova, Phoenix Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Phoenix 19 + 3.2 12 + 1.3 18 + 1.8 Level Base may be denied in a similar fashion if the sun is below 50% health.
It is possible to deny oneself (commit suicide) in a variety of ways:
- Bloodstone See the in-game item. For the Beta memorial gems, see Bloodstone of the Ancestor, Bloodstone of the Precursor, and Bloodstone of the Founder. Item Changelogs Bloodstone The Bloodstone s `s Pocket Deny See the in-game item. For the Beta memorial gems, see Bloodstone of the Ancestor, Bloodstone of the Precursor, and Bloodstone of the Founder. Item Changelogs Bloodstone The Bloodstone s
- Techies Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Techies 17 + 2.3 14 + 1.3 22 + 2.9 Level Base ` Blast Off!
- Pudge Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Pudge 25 + 3.5 14 + 1.5 14 + 1.5 Level Base `s Rot
- Alchemist Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Alchemist 25 + 2.1 11 + 1.2 25 + `s Unstable Concoction
- Abaddon Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Abaddon 23 + 2.6 17 + 1.5 21 + `s Mist Coil
- Pugna Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Pugna 17 + 1.5 16 + 1 26 + 4.5 Level Base `s Life Drain cast on an ally
It is also possible to deny allied heroes with some abilities:
- Bane Not to be confused with Banehallow. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Bane 22 + `s Nightmare
- Centaur Warrunner For the neutral centaur creeps, see Centaur Camp. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Centaur Warrunner 23 + `s Return and Tiny Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Tiny 26 + 3.3 9 + 0.9 17 + `s Craggy Exterior fully work against allied attacks, resulting in a deny when their damage kills an ally.
- Chen Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base `s Holy Persuasion, Enchantress Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enchantress 16 + 1.3 19 + 1.8 21 + 3.1 Level Base ` Enchant, Lifestealer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Lifestealer 25 + 3.3 18 + 1.9 15 + 1.75 Level Base `s Control and Helm of the Dominator`s Dominate can be used on an enemy ranged unit that has a projectile attack in flight, and results in the denial of an allied hero if the attack deals the finishing blow.
Special cases and exceptions
- Though usually making the last hit on an allied unit counts as a deny, it does not count as one when that ally is under the effect of Winter`s Curse or Reaper`s Scythe. In this case, the kill is credited to the caster of said ability.
- When an ally is affected by Ice Blast, bringing the ally`s health below the shatter threshold results in a deny. The shatter credits the kill to whoever brought the hero below the threshold, even when it was an ally. The exception to this is self-inflicted damage. If the affected hero brought their life below the threshold by themself, then the shatter credits Ancient Apparition the kill.
Version history
- Lane creeps now give 70% experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned when killed by neutral creeps or when denied by allies, instead of 50%.
- Denying lane creeps now grants the denying team 30% of the experience bounty.
- Lane creeps now give 50% experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned when killed by neutral creeps, instead of 35%. ?
- Lane creeps now give 35% experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned when killed by neutral creeps, instead of 20%. ?
- Lane creeps now give 20% experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned when killed by neutral creeps, instead of 0%. ?
- Denied creeps now give less experience (50% experience, instead of a constant 36 XP per unit).
- Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%).
- Ranged heroes now get the same denied experience as melee heroes (instead of less).
- Deny XP and Bonus XP/gold AoE is now the same as regular XP AoE (1000->1200).
- You have to be below 25% health for an ally to be able to start denying you (assuming you can be denied of course).
- Melee heroes get denied less XP than range heroes do.
- Lowered the recent XP deny change a little.
- Denied units now give off minor experience instead of none (planned for improved league play from a while back, unrelated to the recent forum postings for those wondering).
Gallery
Experience
- Experience range is 1300. All opposing heroes in that area gain experience from the kill. The experience is divided equally among them.
- Heroes that are in a 1300 range of a dying enemy hero will be granted an amount of experience, depending on the number of allied heroes in range.
- Any hero kill done outside of this 1300 area grants experience to the killer.
- Kills made by units under a hero`s control are counted as being made by the hero.
- Heroes continue to take a portion of experience even when they reach level 25.
- Denying an allied unit does not grant you experience.
- When a neutral creep is killed their experience is shared with all heroes from both teams within range.
- If ownership of a unit changes due to conversion, and it has a ranged projectile mid-flight, the projectile can potentially deal lethal damage to its owner, resulting in a deny.
Leveling
A hero levels up by acquiring experience points from enemies (including Creeps, Towers, and summoned units) that die nearby. Experience is very important as it grants levels to the hero which in turn are used to acquire powerful spells, abilities and talents, and increase the hero`s stats. The maximum level is 25.
Denies
Whenever a hero kills an ally it counts as a deny. When a deny is performed an exclamation mark appears over the denied unit. A denied unit gives reduced experience and no gold to the enemy.
Lane Creeps
Heroes can only target allied creeps if they are at 50% health or lower. A denied creep gives 50% of its experience bounty to the enemy.
Neutral Creeps
Any unit killed by a Neutral Creep is denied. Lane Creeps killed by neutrals give 50% experience. Heroes killed by neutrals give 0% experience.
Summons
Denied summons grant no experience or gold. Summons that die by timing out or due to summoning new ones also do not grant experience or gold.
Heroes
Denied heroes grant no experience or gold.
Heroes can only be denied if they are at 25% health or lower and under the effect of one of the following skills:
- Venomancer`s Venomous Gale
- Queen of Pain`s Shadow Strike
- Doom`s Doom
At 50% health or lower:
- Phoenix`s Supernova
Additionally some skills and items allow heroes to damage themselves or allies. Dying in this way is also considered a deny.
- Abaddon`s Mist Coil
- Alchemist`s Unstable Concoction
- Bane`s Nightmare
- Pudge`s Rot
- Pugna`s Life Drain
- Techies` Blast Off!
- Bloodstone`s Pocket Deny
Experience Formula
The experience bounty from a hero kill depends on the killed hero`s level and the difference in total team experience.
L = Killed Hero`s Level
HeroXP = Total XP of the Killed hero
ETXP = Enemy team`s total XP
TXP = Your team`s total XP
XPDiff = (ETXP - TXP) / (ETXP + TXP) (minimum 0)
XPF = XPDiff ⃗ HeroXP
E = Extra hero kill experience, listed in the table below as Hero Experience
- 1 Hero: 18 ⃗ L + 0.1242 ⃗ XPF + E
- 2 Heroes: 13.5 ⃗ L + 0.1242 ⃗ XPF + E/2
- 3 Heroes: 9 ⃗ L + 0.108 ⃗ XPF + E/3
- 4 Heroes: 6.3 ⃗ L + 0.081 ⃗ XPF + E/4
- 5 Heroes: 4.5 ⃗ L + 0.0648 ⃗ XPF + E/5
Hero Experience Table
Explanation of each of the columns:
- Level: The level of the hero.
- Experience Required: The amount of experience that a hero at the prior level with 0 experience must accumulate to achieve this level.
- Cumulative Experience: The minimum total experience a hero must accumulate during a game to be at the indicated level.
- Hero Kill Experience: The base amount of experience given by killing a hero, it is split among all allied heroes of the killing unit within 1300 range. This value does not include the bonus experience that hero kills also give.
- Unit Kill Experience: The base amount of experience given by killing a unit, it is split among all allied heroes of the killing unit within 1300 range. This value is 50% less if the killed unit counts as a summoned unit.
Hero Experience Table | ||||
---|---|---|---|---|
Level | Experience Required | Cumulative Experience | Hero Kill Experience | Unit Kill Experience |
1 | 0 | 0 | 100 | 25 |
2 | 240 | 240 | 120 | 41 |
3 | 360 | 600 | 140 | 62 |
4 | 480 | 1080 | 160 | 88 |
5 | 600 | 1680 | 180 | 119 |
6 | 620 | 2300 | 200 | 155 |
7 | 640 | 2940 | 220 | 196 |
8 | 660 | 3600 | 330 | 242 |
9 | 680 | 4280 | 440 | 293 |
10 | 800 | 5080 | 550 | 349 |
11 | 820 | 5900 | 660 | 410 |
12 | 840 | 6740 | 770 | 476 |
13 | 900 | 7640 | 880 | 547 |
14 | 1225 | 8865 | 990 | 623 |
15 | 1250 | 10115 | 1100 | 704 |
16 | 1275 | 11390 | 1210 | 790 |
17 | 1300 | 12390 | 1320 | 881 |
18 | 1325 | 14015 | 1430 | 977 |
19 | 1400 | 15415 | 1540 | 1078 |
20 | 1490 | 16905 | 1650 | 1184 |
21 | 1600 | 18505 | 1760 | 1295 |
22 | 1900 | 20405 | 1870 | 1411 |
23 | 2200 | 22605 | 1980 | 1532 |
24 | 2500 | 25105 | 2090 | 1658 |
25 | 2695 | 27800 | 2200 | 1789 |
XP Gain Talent Effectiveness
Some Heroes have Level 10 or Level 15 Talents that increase the amount of experience gained. The following tables show how much less experience is required to get to a certain level by taking that talent.
Level 10 Talent | ||||
---|---|---|---|---|
Target Level | 20% | 25% | 30% | 35% |
15 | 856 | 1027 | 1185 | 1331 |
18 | 1506 | 1807 | 2085 | 2342 |
20 | 1988 | 2385 | 2752 | 3092 |
25 | 3803 | 4564 | 5266 | 5916 |
Level 15 Talent | ||||
---|---|---|---|---|
Target Level | 20% | 25% | 30% | 35% |
18 | 650 | 780 | 900 | 1011 |
20 | 1132 | 1358 | 1567 | 1760 |
25 | 2948 | 3537 | 4081 | 4585 |
This table shows how many levels worth of XP the talents gains at level 25 EG. 30% talent @ level 15 earns 4081 experience, which is level 25 with level 23.45 worth of experience. Therefore, it gains 1.55 levels.
Levels Gained at Level 25 | |||
---|---|---|---|
% Talent @ Level | Levels Gained | ||
20% @ 10 | 1.44 | ||
25% @ 10 | 1.75 | ||
30% @ 10 | 2.03 | ||
35% @ 10 | 2.33 | ||
20% @ 15 | 1.10 | ||
25% @ 15 | 1.34 | ||
30% @ 15 | 1.55 | ||
35% @ 15 | 1.76 |
Version History
Patch Version | Balance Changes |
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7.03 | |
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7.01 | |
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7.00 | |
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6.88c | |
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6.88b | |
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6.87 | |
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6.86 | |
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6.84c | |
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6.84 | |
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6.82c | |
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6.82b | |
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6.82 | |
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