Ability
Ability
Passive
Passive
Affects
Enemies
Enemies
Causes melee attacks to attack twice in quick succession. The double attacks apply a 0.7 second 100% movement speed slow on each strike.
Notes:
- This ability works exclusively for melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by heroes.
- Upon proccing, grants the user 490 attack speed until the next attack.
- This means it does not provide guaranteed full attack speed and can be countered by strong attack speed slows.
- The attack speed has no set duration. It lasts until the user makes a second attack, no matter how long they wait.
- Since it is a simple attack speed bonus, it is possible to cancel the second attack and "store" the attack speed for later.
- The second attack is not an instant attack Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of . It uses regular attack animation times and attack cooldowns.
- The movement speed slow is applied on the proccing attack and on the attack after the proccing attack.
- This means it is possible to slow two enemies with one proc, by switching attack targets after the proccing attack.
- The slow of multiple instances does not stack, but refreshes the duration instead.
- Procs on anything, including buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire , wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and allies. The slow fully applies to allies, but not to buildings and wards.
Strategy
Info
Item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be | Changelogs Item Changelogs Contents 1 Version history 2 Patch history Version history edit] Version Changes 7.06d Increased Echo Strike slow duration from 0.6 to 0.7. 7.03 Echo Strike no longer slows attack |
Echo Sabre B | |||||||||||||
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A deceptively swift blade imbued with resonant magic. | |||||||||||||
Cost 2650 Bought From Artifacts Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be | |||||||||||||
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The Echo Sabre is an Item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be purchasable at the Main Shop, under Artifacts Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be .
Videos
Tips
- The best items in combination to increase your damage are those who grant critical hit and armor reduction. A Skull Basher is also good to get a chance to bash from the two quick attacks.
- Echo Sabre`s ability is effectively a passive 1-hit-only Overpower. This makes it a great item on heroes whose passive abilities rely on attack speed to be effective, similar to how Ursa`s Fury Swipes relies on the attack speed of Overpower.
- The attack speed from the passive proc lasts until a second attack is done. This makes it possible to "store" the massive attack speed bonus for a planned strike on an enemy. One just has to attack a creep to proc the passive ability and immediately cancel the second attack. The stored attack speed can come very handy when ganking enemies which have strong attack speed slows like Enchantress with her Untouchable or Phoenix` Fire Spirits.
Additional information
- One Echo Sabre grants a total of 200 health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life , 0.6 health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life , 10 attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack , 110 mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a , 0.4 (+75%) mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a , 0.71% spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage and 15 (25 to strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To and intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 heroes) attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of .
Recommended heroes
Chaos Knight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chaos Knight 22 + 3.2 14 + 2.1 16 + 1.2 Level- Provides Chaos Knight with good overall stats and some extra mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a .
- Additionally, the slow from Echo Strike synergizes well with Reality Rift and the potential critical strike Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike from Chaos Strike.
- The slow also means that Chaos Knight can possibly chase down a hero without needing to use the mana intensive Chaos Bolt.
- Combined with the extra attacks from Moment of Courage, Echo Sabre can quickly bring down an opponent during a Duel.
- Fast strikes with Feast does burst damage, and also provides Lifestealer with a means of quick health recovery.
- A good item for semi-carry Magnus, as he has large physical damage potential with his talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between .
- Typically, this build forgoes the usual Arcane Boots Item Changelogs Arcane BootsL Magi equipped with these boots are valued in battle. Cost1300 Bought FromSupport Active Replenish Mana Bonus +250 Mana+50 Movement speed Disassemble? Yes Alert allies? Yes Recipe The and thus Echo Sabre fills the necessity for some mana regeneration.
- Allows Monkey King to quickly build up Jingu Mastery stacks.
- During his ultimate, clones will apply the slow on every hit.
- Echo Sabre allows Cloak and Dagger`s backstab damage to hit twice before targets have time to turn around.
- If Echo Sabre is off cooldown, Tricks of the Trade places Echo Sabre`s two slow procs on two randomly selected enemies that were hit. If there is only one hero in the radius, they will be slowed by the first proc. The second proc will then be applied on a randomly selected hero in the radius during the next round of attacks.
- Echo Sabre allows Slark to gank with ease, locking down targets and quickly gaining a double stat conversion through Essence Shift.
- Furthermore, the slow from the double attack facilitates a successful Pounce leash.
- Echo Sabre gives Spirit Breaker a better chance of triggering Greater Bash, and boosts his slow attack speed.
- A well farmed Sven can deal massive damage with a crit item and God`s Strength, sometimes killing enemies in one hit. Echo Sabre makes that even more likely. Even without a crit item, a double attack from Sven with God`s Strength active deals crippling damage to enemies.
- Tiny can use Echo Sabre to hit twice while an enemy is Tossed, increasing his burst damage. It also solves his mana issues, as well as improving his ability to push with Aghanim`s Scepter equipped.
- Echo Sabre gives Wraith King a better chance of landing a crit with Mortal Strike, and boosts his slow attack speed.
Others
- Echo Sabre allows Ursa to burst down enemies by quickly building up his Fury Swipes stacks.
- Be that as it may, the instant extra attack somewhat wastes Overpower`s increased attack speed.
- Melee heroes with passive disables work well with Echo Sabre, giving them a greater chance to lock down enemies by compounding the effects.
- Slardar with his Bash of the Deep.
- Faceless Void with his Time Lock.
- Spirit Breaker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Spirit Breaker 29 + 2.7 17 + 1.7 14 + 1.8 Level with his Greater Bash (still goes on cooldown after a successful proc).
- Lone Druid`s Spirit Bear with its Entangling Claws (still goes on cooldown after a successful proc).
- Troll Warlord with his bash from Berserker`s Rage.
- Melee heroes with passive crit abilities generally work well with Echo Sabre, giving them a greater chance to proc crits.
- Juggernaut with his Blade Dance.
- Wraith King with his Mortal Strike.
- Chaos Knight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chaos Knight 22 + 3.2 14 + 2.1 16 + 1.2 Level with his Chaos Strike.
- When Kunkka is played together with Keeper of the Light, Echo Sabre can be a very powerful item in the later stages of the game, as it allows Tidebringer combined with Chakra Magic`s cooldown reduction to hit twice in succession, dealing massive amounts of cleave damage.
Gallery
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General
Echo Sabre is a mid game item purchasable from the Artifacts section at the Home Shop.
Ability
| Notes
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Version History
Patch Version | Balance Changes |
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7.03 | |
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6.87 | |
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