Necronomicon Warrior


Abilities

Mana Break
Not a Unique Attack Modifier. Disabled by Break. Does not pierce spell immunity.
Ability
Passive
Affects
Enemies
Damage
Physical
Mana burned per hit, a portion of which is dealt as damage.
Mana Burned per Hit: 20/30/40
Burned Mana as Damage: 60%

Notes:

  • The damage is directly added to the warrior`s attack damage.
  • The damage can be reduced with e.g. Enfeeble, but it cannot be amplified with e.g. Empower.
  • Applies the mana loss first, and then the damage.


Last Will
Disabled by Break. Does not pierce spell immunity.
Ability
Passive
Affects
Enemies
Damage
Magical
Deals damage to the unit that kills the Necronomicon Warrior.
Damage: 550/675/800

Notes:

  • The distance between the Necronomicon Warrrior and the killing unit does not matter.


True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2
Not disabled by Break. Pierces spell immunity.
Ability
Aura
Affects
Enemies
Reveals invisible units.
Radius: 1000
Modifiers
Debuff Truesight: Undispellable.

Notes:

  • Available for level 3 Necronomicon Warriors only.

Info

Necronomicon Warrior Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Necronomicon Warrior 1 model.png
Necronomicon Warrior 1 model.png
Necronomicon Warrior 2 model.png
Necronomicon Warrior 3 model.png
Summon
Level 5
Duration 50
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 700/800/900
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 4
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 40%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 70/90/115⃢₀ₒ80/110/135
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.75
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.56+0.44
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 350
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1300/1400/1500 ⃢₀⋘ 800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 100/150/200
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 100/150/200
Model scale 0.4/0.5/0.6
Notes Abilities:
Mana Break
Last Will
True Sight


See more: Necronomicon

General

Necronomicon is a caster item that can be bought from the Home Shop. Can be upgraded by purchasing the recipe again, up to a Level 3 Necronomicon at maximum. Upgrading the Necronomicon improves the stats it provides as well as the strength of its summoned units.

Ability

Demonic Summoning
Ability: No Target
Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities are dependent on the Necronomicon`s level.

50
90
Duration:
⃂₠40


Notes
  • Cannot be Rearmed by Tinker.

Necronomicon Warrior

Mana Break
Ability: Passive
Affects: Enemy Units
Damage: Physical
Burns mana per hit. Part of the mana burned is dealt as damage.
Mana Burned Per Hit:
Damage:
₠20 / 30 / 40
₠60% of mana burned
Affected By:₠
Notes
  • Blocked by Spell Immunity.
Last Will
Ability: Passive
Affects: Enemy Units
Damage: Magical
Damage is dealt to the unit that kills the Necronomicon Warrior.
Damage:
₠550 / 675 / 800
Affected By:₠
Notes
  • Blocked by Spell Immunity.
True Sight
Ability: Aura
Affects: Enemy Units
Reveals invisible units by providing True Sight. Granted only to level 3 Necronomicon Warriors.
Radius:
₠1000


Necronomicon Archer

Mana Burn
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Burns the targeted unit`s mana.
QR
7
Mana Burned:
Damage:
Cast Range:
₠125 / 175 / 225
₠100% of mana burned
₠600
Affected By:₠
Notes
  • Blocked by Spell Immunity and Linken`s Sphere.
Archer Aura
Ability: Aura
Affects: Allied Units
Increases movement and attack speed of nearby units.
Bonus Movement Speed:
Bonus Attack Speed:
Radius:
₠5% / 7% / 9%
₠3 / 6 / 9
₠900
Affected By:₠

Summon Stats

Necronomicon Warrior h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Summoned
Duration:
40
Hit Points:
700 / 800 / 900
HP Regen:
5
Mana:
0
Damage:
75 / 100 / 125
Armor:
4
Movespeed:
350
Base Attack Time:
0.75
Attack Range:
100
Missile Speed:
Instant
Attack Duration:
0.56 + 0.44
Cast Duration:
0.5 + 0.51
Sight Range:
1300 / 800
1400 / 800
1500 / 800
Gold Bounty:
100 / 150 / 200
Experience:
100 / 150 / 200
Magic Resistance:
40%
Notes:
Has the Mana Break and Last Will abilities. Gains True Sight at level 3.
Necronomicon Archer h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Summoned
Duration:
40
Hit Points:
700 / 800 / 900
HP Regen:
5
Mana:
0
Damage:
60 / 90 / 120
Armor:
4
Movespeed:
330 / 360 / 390
Base Attack Time:
1
Attack Range:
450 / 500 / 550
Missile Speed:
900
Attack Duration:
0.7 + 0.3
Cast Duration:
0.5 + 0.51
Sight Range:
1300 / 800
1400 / 800
1500 / 800
Gold Bounty:
100 / 150 / 200
Experience:
100 / 150 / 200
Magic Resistance:
40%
Notes:
Has the Mana Burn and Archer Aura abilities.

Recommended Heroes

Version History

Patch Version Balance Changes
7.03
  • Cooldown reduced from 95 to 90
7.00
  • Necronomicon Warrior attack type changed from Basic to Piercing
  • Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
  • Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
  • Necronomicon Archer and Warrior armor type changed from Hero to Basic
  • Necronomicon Archer Mana Burn cooldown reduced from 20 to 7
6.86
  • Recipe cost reduced from 1250 to 1200
  • Necronomicon Archer attack range increased from 350/450/550 to 450/500/550
6.85
  • Necronomicon Warrior and Archer health increased from 600/700/800 to 700/800/900
6.84
  • Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
  • Necronomicon Warrior damage from 25/50/75 to 45/60/75
  • Necronomicon Archer damage from 40/80/120 to 60/90/120
  • Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%