Ability
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Roots the target for 2 seconds.
Notes:
- The projectile travels at a speed of 1500 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by the target, preventing it from moving and casting certain mobility spells.
- Does not interrupt the target`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells.
- Provides True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the target. Does not provide True Sight if applied during the fade time of invisibility spells.
- Successive casts on the same target do not stack, but refresh the duration instead.
Info
Rod of Atos B | |||||||||||||
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Atos, the Lord of Blight, has his essence stored in this deceptively simple wand. | |||||||||||||
Cost 3080 (1100) Bought From Caster Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be | |||||||||||||
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The Rod of Atos is an item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be purchasable at the Main Shop, under Caster Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be .
Videos
Tips
- Root is a great disable to make a melee hero unable to reach his target and attack and later to force them to use their Black King Bar while out of position.
- This item can be combined with a Bloodthorn and/or a Necronomicon to get more attacks off.
- Combine it with an Hurricane Pike to push away your target then root him for preventing your enemy from attacking or escaping.
- The item can be used for ganking, chasing survivors after a team fight, or to escape.
Additional information
- One Rod of Atos grants a total of 300 health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life , 0.9 health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life , 0.86 armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor , 6 attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack , 220 mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a , 0.8 mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a , 1.43% spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage and 21 attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of to strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To heroes, 12 attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of to agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. heroes, or 26 attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of to intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 heroes.
Recommended heroes
Ancient Apparition "AA" redirects here. For the professional player, see ARS-ART. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs- Cripple synergizes well with Cold Feet, as the root is long enough to ensure that the target gets frozen in place.
- Cripple also forces the target to stay within Ice Vortex`s range for a bit longer, allowing him and his allies to nuke down the target faster.
- Cripple will make sure an enemy does not run away from Kinetic Field before it is set-up.
- Cripple will help you reach an enemy in order to use Glimpse on them.
- Cripple will make all slow moving or delayed spells easier to land such as: EMP, Tornado, Deafening Blast, Chaos Meteor and Sun Strike.
- Cripple will help you close the distance between you and your enemy in order to cast Ice Wall.
- Forge Spirit will have a much easier time staying close to your enemy due to cripple.
- Cripple will make landing Dual Breath and Ice Path much easier.
- Cripple will force enemies under Macropyre stay on it longer, thus taking more damage.
- Cripple will make landing Light Strike Array much easier, due to its effect delay.
- Cripple helps you land more autoattacks in case your target is trying to run away, working with the attack speed from Fiery Soul.
- Cripple helps Outworld Devourer to get a few more guaranteed hits with Arcane Orb on the target, while the intelligence bonus also boosts Arcane Orb`s and Sanity`s Eclipse`s damage, since their damage is mana/intelligence-based.
- Cripple will make landing Illusory Orb much easier, due to its slow travel time.
- Cripple will also help you get close to an enemy to use Waning Rift on them, if you want to save Illusory Orb.
- Using cripple on an enemy chasing you will make it much harder from them.
- Using cripple right after an enemy is stunned from Dream Coil will make them much easier to kill.
- Cripple will help Razor lock down a target and drain more damage using Static Link, if they were trying to escape.
- Cripple will also help with making sure that he gets the maximum amount of damage from Plasma Field and force them to take some hits from Eye of the Storm.
- Cripple will help illusions summoned from Disruption catch up to their target
- Cripple can be cast right after Disruption in order to offer even more lockdown.
- Silencer often has trouble keeping up to people. Cripple will make it much easier for you to keep up with your enemies and hit them with Glaives of Wisdom.
- Cripple synergizes extremely well with Mystic Flare, rooting an enemy long enough for the spell to deal almost all of its damage. Ancient Seal further increases the damage dealt and also prevents the enemy from using abilities to fight or flee while rooted.
- Cripple also helps compensate for Arcane Bolt`s slow travel speed, holding a target in place for the spell to impact more quickly and keeping them in range long enough for Skywrath Mage to cast multiple Arcane Bolts. The bonus Intelligence also increases Arcane Bolt`s damage.
- Using cripple when an enemy is near a tree will be a smart idea in order to get the most damage out of your abilities.
- Crippled enemies will stay longer in Chakram, thus taking more damage.
- Cripple will help the golem summoned from Chaotic Offering keep up to targets.
Trivia
- The particle effects of Cripple include runes resembling the Elvish scripts from The Lord of the Rings, a novel by J.R.R. Tolkien (specifically the alphabet bee or umbar in Tengwar).
Gallery
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General
Rod of Atos (also known as Atos) provides additional health and intelligence, as well as a powerful long range ability. It can be purchased with items from the Home Shop and the Secret Shop.
Ability
| Notes
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Recommended Heroes
Version History
Patch Version | Balance Changes |
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7.03 | |
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7.00 | |
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6.88 | |
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6.87 | |
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6.86 | |
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6.84 | |
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6.81 | |
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6.80 | |
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6.79 | |
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6.76 | |
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6.75 | |
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6.73 | |
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WC3 DotA Version
- Warcraft III DotA - Rod of Atos