How to get
Counterspell can be obtained through Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the , through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust , or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It reward. Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Counterspell can also be obtained through the Highest Rank Bonus chest The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. at the end of each Ranked The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. season The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. .
Card | Crafting cost | Disenchanting |
---|---|---|
Counterspell | 100 | 20 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Counterspell | 800 | 100 |
Strategy
Counterspell can be a hard secret to play effectively. Generally you want to counter a spell that is at least evenly costed at 3 mana, you need good knowledge of Hearthstone`s cards to know what spells your opponent can run, what cards are popular in the metagame and what would be a good play for your opponent in his/ her next turn. Playing Counterspell just to use up your mana can be a bad choice especially in decks that aim to overpower their opponent with lategame threats.
There`s currently two styles of playing this card. One uses Counterspell in combination with Kirin Tor Mage to gain tempo, protecting your minions from cheap removal and board clears. The other uses Counterspell in a lategame deck saving it until it can protect high impact minions, like Archmage Antonidas, from hard removal.
Key spells to counter when aiming for board control
2. Equality, Unleash the Hounds
3. Lightning Storm
4. Hellfire, Shadowflame, Swipe, Consecration
5. Holy Nova, Brawl
6. Force of Nature, Blizzard
7. Flamestrike
Key spells to counter when playing large minions:
1. Execute
3. Hex, Shadow Word: Death
4. Polymorph
5. Assassinate
6. Siphon Soul
10. Mind Control
Counterspell is especially potent versus Pyroblast and Mind Control. Since these spells cost 10 mana, your opponent will likely have to take another turn to check for Counterspell or suffer a painful loss. Weakness lies in Counterspells` 3 mana cost when there`s decks that play a bunch of 0 and 1 cost spells or even no spells at all. Tip! It`s important to keep track of The Coin if your opponent went second, it will often be used to check your secret and losing 3 mana and a turn on countering a 0 mana free card will set you back a lot!
Metagame:
Patch 1.0.0.4944, in the aggressive metagame Mage secrets besides Ice Block and Ice Barrier are difficult to play. They`re rarely used on a competitive stage.
Synergies
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
---|---|---|---|---|---|---|---|---|
Kirin Tor Mage | Rare | Mage | Minion | General | 3 | 4 | 3 | Batttlecry: The next Secret you play this turn costs (0). |
Mad Scientist | Common | Neutral | Minion | Naxxramas | 2 | 2 | 2 | Deathrattle: Put a Secret from your deck into the battlefield. |
Ethereal Arcanist | Rare | Mage | Minion | General | 4 | 3 | 3 | If you control a Secret at the end of your turn, gain +2/+2. |
Archmage Antonidas | Legendary | Mage | Minion | General | 7 | 5 | 7 | Whenever you cast a spell, put a `Fireball` spell into your hand. |
Secretkeeper | Rare | Neutral | Minion | General | 1 | 1 | 2 | Whenever a Secret is played, gain +1/+1. |
Info
Secret: When your opponent casts a spell, Counter A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, it.
What`s the difference between a mage playing with Counterspell and a mage who isn`t? The mage who isn`t is getting Pyroblasted in the face.
See this card on Hearthpwn
- "No voodoo for you, mon." ⃢₀ₔTa`zo
Counterspell is a rare Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the card, from the Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set.
Videos
Strategy
When attempting to counter Counterspell, try casting a weak or unimportant spell first. The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start and Spare Parts are excellent choices for this.
Notes
- Counterspell may be used preemptively to prevent the next spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the cast by an opponent. When the opponent plays a spell card, Counterspell will activate; the spell will then fail to take effect. Counterspell also prevents the spell from completing its `casting` phase, preventing post-spell casting triggers from activating. The results of this are:
- The spell card will still be consumed and its mana cost expended. Be that as it may, any Overload A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in will not be applied, since Overload is part of the card`s text, not its cost.
- Any effects which activate from the spell being cast will still be triggered. Examples include Mana Wyrm Mana Wyrm Set: Classic Type: Minion Class: Mage Rarity: Common Cost: 1 Attack: 1 Health: 3 Tags: Spell-related, Triggered effect Whenever you cast a spell, gain +1 Attack.These wyrms feed on arcane energies, and while , Questing Adventurer Questing Adventurer Set: Classic Type: Minion Rarity: Rare Cost: 3 Attack: 2 Health: 2 Tags: Triggered effect Whenever you play a card, gain +1/+1."Does anyone have some extra Boar Pelts?"See this card on Hearthpwn data , Unbound Elemental and rogue Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Unique mechanics 5 Strategy 5.1 Countering a rogue 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Weapons 8.1 Uncollectible 9 Leveling rewards 9.1 combo Combo is an ability where the stated effect occurs if the card is not the first one played during the turn. Cards with this ability are limited to the rogue class. The term "combo" is effects on other cards.
- Any effects which activate from the completion of the spell cast, or the resolution of the spell, will not be triggered. Currently the only cards which functions this way are Spellbender Spellbender Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Secret, Summon Tags: Spell-related, Triggered effect Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.While and `after you cast a spell` effects like Wild Pyromancer Wild Pyromancer Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 3 Health: 2 Abilities: Deal damage Tags: Area of effect, Spell-related, Triggered effect After you cast a spell, deal 1 damage to ALL minions.BOOM and Flamewaker Flamewaker Set: Blackrock Mountain Type: Minion Class: Mage Rarity: Rare Cost: 3 Attack: 2 Health: 4 Abilities: Deal damage Tags: Random, Spell-related, Triggered effect After you cast a spell, deal 2 damage randomly split among .
- Counterspell will successfully counter Flare Flare Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Destroy, Draw cards Tags: Area of effect, Secret-related, Stealth-related All minions lose Stealth. Destroy all enemy Secrets. Draw a card.Not only does it . The Flare will not take effect, will not destroy any other Secrets or remove Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target from minions, and will not draw For the game conclusion where neither player wins, see Draw Card draw is a term used to refer the process or mechanic of drawing additional cards from the top of the deck, and adding them the player a card.
- Counterspell will not trigger from activation of Secrets A Secret is a spell card that is cast normally but has a delayed, hidden effect, which only takes place when a specific event occurs. When a Secret is played, a Secret icon appears on . Be that as it may, Counterspell can prevent Secrets from being cast, since they are spell cards.
- When Counterspell counters Fist of Jaraxxus Fist of Jaraxxus Set: The Grand Tournament Type: Spell Class: Warlock Rarity: Rare Cost: 4 Abilities: Deal damage Tags: Discard-related, On-discard effect, Random When you play or discard this, deal 4 damage to a random , its discard-related effect is not triggered. It is unknown if this is a bug or intended.
- If your Overload A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in spell is stopped by Counterspell, regardless of order of play, Unbound Elementals Unbound Elemental Set: Classic Type: Minion Subtype: Elemental Class: Shaman Rarity: Common Cost: 3 Attack: 2 Health: 4 Tags: Overload-related, Triggered effect Whenever you play a card with Overload, gain +1/+1.Unlike bound elementals, Unbound ones will still trigger (since you played a card with Overload), but you will not gain any Overload, meaning your Tunnel Troggs Tunnel Trogg Set: The League of Explorers Type: Minion Class: Shaman Rarity: Common Cost: 1 Attack: 1 Health: 3 Tags: Overload-related, Triggered effect Whenever you Overload, gain +1 Attack per locked Mana Crystal.Sure, they re ugly, will not trigger.
Fixed bugs
- For a few weeks during Patch 4.0.0.10833 (LoE patch), playing a minion or spell with Overload A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in caused you to become Overloaded the moment the card is paid for. For instance, if Counterspell counters your Lightning Bolt Lightning Bolt Set: Classic Type: Spell Class: Shaman Rarity: Common Cost: 1 Abilities: Deal damage, Overload Deal 3 damage. Overload: (1)Lightning Bolt! Lightning Bolt! Lightning Bolt!See this card on Hearthpwn data page] Lightning bolt is , you were still Overloaded. (Normally Overload occurs in the Battlecry Phase/Spell Text Phase.)
- Until Patch 4.0.0.10833 (LoE patch), Counterspell countering a spell would trigger Tiny Knight of Evil Tiny Knight of Evil Set: The Grand Tournament Type: Minion Subtype: Demon Class: Warlock Rarity: Rare Cost: 2 Attack: 3 Health: 2 Tags: Discard-related, Triggered effect Whenever you discard a card, gain +1/+1."No, no, no. .