How to get
Dunemaul Shaman is a Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of card, and so can only be obtained through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust .
Card | Crafting cost | Disenchanting |
---|---|---|
Dunemaul Shaman | 100 | 20 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Dunemaul Shaman | 800 | 100 |
Info
Windfury, Overload: (1) 50% chance to attack the wrong enemy.
He just closes his eyes and goes for it. Raarararrrarar!
See this card on Hearthpwn
Dunemaul Shaman is a rare Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There shaman The Shaman is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Thrall and Morgl the Oracle. Contents 1 Heroes 2 Background 3 Hero Power 4 Strategy and gameplay 4.1 Counters 5 minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion card, from the Goblins vs Gnomes "Goblins and gnomes… goblins and gnomes! Both are super-brilliant - but you would never know! Everything they seem to make is faulty or explodes… Perfecting imperfection - goblins and gnomes!" Wild format Goblins vs Gnomes set.
Videos
Strategy
Dunemaul is a dangerous direct attacker, capable of dealing 10 damage each turn by itself. Back it up with removal spells like Lightning Storm Lightning Storm Set: Classic Type: Spell Class: Shaman Rarity: Rare Cost: 3 Abilities: Deal damage, Overload Tags: Area of effect, Random Deal 2-3 damage to all enemy minions. Overload: (2)An umbrella won t be effective, I m and with luck it can end the game in short order.
Synergises well with Unbound Elemental Unbound Elemental Set: Classic Type: Minion Subtype: Elemental Class: Shaman Rarity: Common Cost: 3 Attack: 2 Health: 4 Tags: Overload-related, Triggered effect Whenever you play a card with Overload, gain +1/+1.Unlike bound elementals, Unbound ones turn 3 and Dunemaul Shaman turn 4.
Notes
- This minion has a 50% chance to attack an enemy target that is not the intended target. This includes heroes and minions.
- Dunemaul Shaman will no longer be offered for selection in Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It , since the 15th of Sep. 2016. Be that as it may, it is still obtainable in Arena matches through random effects, such as Unstable Portal Unstable Portal Set: Goblins vs Gnomes Type: Spell Class: Mage Rarity: Rare Cost: 2 Abilities: Generate, Modify cost Tags: Random Add a random minion to your hand. It costs (3) less.The denizens of Azeroth have .
Probability of hitting the right target;
With only the enemy hero as a hostile target, this minion has a 100% chance to hit them, effectively negating its triggered effect.
With a single minion on the field, Dunemaul Shaman has a 50% chance of hitting its intended target, and a 50% chance of hitting the other.
With a 50% chance of hitting the wrong target, the percentage likelihood of any specific other enemy character being attacked is (50 / total number of other enemy characters)
Number of other targets | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Chance of being hit | 50% | 25% | 16.7% | 12.5% | 10% | 8.3% | 7.14% |
Forgetful
The main significance of this minion`s triggered effect is that with multiple targets available, the player cannot be sure which target will be hit. This makes its use less advisable when there are high-Attack enemy minions on the board (unless they are desirable targets), as hitting them will cause the player a lot of damage. It adds further unpredictability when playing against minions such as Boom Bots Boom Bot Set: Goblins vs Gnomes Type: Minion Subtype: Mech Cost: 1 Attack: 1 Health: 1 Abilities: Deal damage, Deathrattle Tags: Random Deathrattle: Deal 1-4 damage to a random enemy.See this card on Hearthpwn data .
This minion can be useful for potentially bypassing Taunt minions. For instance, with 1 Taunt minion and 3 non-Taunt minions on the field, attacking the Taunt using the Shaman will have a 50% of hitting the Taunt, and a 12.5% chance of hitting any one of the other targets.
This can be useful for removing protected minions, or even for dealing lethal damage to the opponent themselves. For instance, with only 1 Taunt minion on the field, attacking the Taunt using the Shaman will have a 50% chance of bypassing the Taunt and striking the enemy hero. In close games this chance at extra damage can allow players to close the gap.
Because of this possibility, when seeking to prevent an opponent with card such as Dunemaul Shaman from hitting your hero while behind a taunt, it is effective to summon as many minions onto the field as possible. Each acts to decrease the likelihood of an attack reaching your hero should the minion miss its intended target.
Quotes
- Summon
- Ogre time!
- Attack
- Get `em!
- Effect triggering
- Oops.