Info
Mana is the resource used in Hearthstone to play cards Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, and use Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and , each of which has a mana cost that must be paid to use it. The supply of mana is represented by Mana Crystals, displayed at the bottom right of the screen. This supply automatically increases each turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each , although certain cards can also affect it. Mana is the only resource used in Hearthstone, and is the primary limiting factor on the play of cards.
A player`s mana is displayed in-game with two numbers:
- The first is the number of available mana (also referred to as current mana, or simply mana).
- The second is the number of permanent Mana Crystals (also referred to as maximum mana).
On the right of these numbers, the statuses of Mana Crystals are displayed visually with different icons: filled / empty / Overloaded / pending Overloaded.
Strategy
- See more: Mana curve
The limited but slowly-increasing supply of mana serves to delay and add pace to the game, preventing players from simply playing their most powerful cards on round one. It also crafts the game into distinct phases, with higher-value cards only becoming playable in later rounds. The increase of available mana over the course of a match is referred to as the mana curve, and is a key strategic concept, both during play and in deck building.
As one of the key limiting resources in the game, effective mana management is essential for achieving victory in Hearthstone. While generally it is ideal to make use of all available mana each turn to maintain tempo, in practice it is sometimes wiser to hold back cards until the right time, especially if planning a combo. While this may lead to mana being `wasted`, taking a more cautious approach to card playing can win games. Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and , while intentionally mana-inefficient, may be helpful for making use of mana every turn without consuming cards.
The mana cost of a card determines which round it will become available to play, as well as which cards it can be used in combination with. This concept is used in deck building to ensure viable options each turn, and can also be used to predict which cards may be played on certain rounds, such as Mind Control generally only becoming playable from round 10 onwards.
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Mana Crystals
Mana Crystals can be temporary or (if not stated otherwise) permanent.
Effects that give Mana Crystals for "this turn only" ( Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] , The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start , Counterfeit Coin Counterfeit Coin Set: Mean Streets of Gadgetzan Type: Spell Class: Rogue Rarity: Rare Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.There is something funny about this coin… can t quite put my finger , Gallywix`s Coin Gallywix s Coin Set: Goblins vs Gnomes Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only. (Won t trigger Gallywix.)See this card on Hearthpwn data page] Gallywix s Coin is an uncollectible rogue spell ) grant temporary Mana Crystals, which increase available mana for that turn but do not affect maximum mana.
- Visually, temporary Mana Crystals are displayed to the right of permanent Mana Crystals or, if there is no room, they appear to refill existing empty Mana Crystals (if any).
- Temporary Mana Crystals are spent first and, after being used, they disappear (rather than becoming empty).
- Temporary Mana Crystals cannot be Overloaded nor pending Overloaded (they exist only in the filled status), and are not destroyed by effects that destroy Mana Crystals.
All other effects that refer to Mana Crystals grant (or destroy) permanent Mana Crystals. Permanenet Mana Crystals can be in one of the following statuses:
- filled Mana Crystals (displayed with a glowing blue icon) increase also the amount of available mana, and thus can be used to pay mana costs.
- empty Mana Crystals (displayed with a graysh icon) cannot be used to pay mana costs until they are refilled.
- Overloaded A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in Mana Crystals (displayed with a gray padlock icon) cannot be used to pay mana costs until they are unlocked (and refilled).
Maximum mana
The number of permanent Mana Crystals, called maximum mana, is displayed by the second number of the mana counter at the bottom right of the screen.
Players begin the game with 0 permanent Mana Crystals.
Permanent Mana Crystals can be gained in the following ways, up to a maximum of 10:
- At the start of each player`s turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each (including the first turn of the game), that player gains a new permanent Mana Crystal (and all of his non- Overloaded A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in Mana Crystals are refilled).
- Some effects ( Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] , Mire Keeper Mire Keeper Set: Whispers of the Old Gods Type: Minion Class: Druid Rarity: Rare Cost: 4 Attack: 3 Health: 3 Abilities: Choose One, Summon Tags: Mana-related Choose One - Summon a 2/2 Slime; or Gain , Darnassus Aspirant Darnassus Aspirant Set: The Grand Tournament Type: Minion Class: Druid Rarity: Rare Cost: 2 Attack: 2 Health: 3 Abilities: Battlecry, Deathrattle Tags: Mana-related Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal.She loves `s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are , Jade Blossom Jade Blossom Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Common Cost: 3 Abilities: Summon Tags: Mana-related Summon a Jade Golem. Gain an empty Mana Crystal.Meditating under a jade blossom is said to , Pilfered Power Pilfered Power Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Epic Cost: 3 Tags: Battlefield-related, Mana-related Gain an empty Mana Crystal for each friendly minion.The Hozen don t get paid much, but at least ) explicitly give empty Mana Crystals, thus increasing maximum mana but not available mana.
- All other effects that give Mana Crystals to a player ( Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the , Astral Communion Astral Communion Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 4 Abilities: Discard Tags: Mana-related Gain 10 Mana Crystals. Discard your hand.Hey! Moon! Can I have some mana crystals?See this card on , Grove Tender Grove Tender Set: Goblins vs Gnomes Type: Minion Class: Druid Rarity: Rare Cost: 3 Attack: 2 Health: 4 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Give each player a Mana Crystal; or , Arcane Golem Arcane Golem Set: Classic Type: Minion Rarity: Rare Cost: 3 Attack: 4 Health: 4 Abilities: Battlecry Tags: Mana-related Battlecry: Give your opponent a Mana Crystal.Having Arcane golems at home really classes up the place, and , Demonfuse Demonfuse Set: The Grand Tournament Type: Spell Class: Warlock Rarity: Common Cost: 2 Tags: Demon-related, Mana-related Give a Demon +3/+3. Give your opponent a Mana Crystal.Very dangerous when attached to a demonbomb.See this card on ) grant filled Mana Crystals, thus increasing both available and maximum mana accordingly.
- A player can never have more than 10 maximum mana.
Effects that destroy Mana Crystals ( Felguard Felguard Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Rare Cost: 3 Attack: 3 Health: 5 Abilities: Battlecry, Taunt Tags: Mana-related Taunt. Battlecry: Destroy one of your Mana Crystals.Yes, he ll fight for you. BUT , Blastcrystal Potion Blastcrystal Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Warlock Rarity: Common Cost: 4 Abilities: Destroy Tags: Mana-related Destroy a minion and one of your Mana Crystals.There s a fine line between "potion" and "grenade". , Darnassus Aspirant Darnassus Aspirant Set: The Grand Tournament Type: Minion Class: Druid Rarity: Rare Cost: 2 Attack: 2 Health: 3 Abilities: Battlecry, Deathrattle Tags: Mana-related Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal.She loves `s Deathrattle A Loot Hoarder displaying the Deathrattle icon Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play. ) permanently destroy permanent Mana Crystals, starting from empty ones, decreasing maximum mana up to a minimum of 0.
- If a player is forced to lose a filled Mana Crystal (because all of their permanent Mana Crystals are filled) their available mana will be reduced accordingly for the current turn too. Else, their available mana is not reduced for the current turn, but only for subsequent ones.
- A player can never have less than 0 maximum mana.
- Example: If a player repeatedly plays Felguard Felguard Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Rare Cost: 3 Attack: 3 Health: 5 Abilities: Battlecry, Taunt Tags: Mana-related Taunt. Battlecry: Destroy one of your Mana Crystals.Yes, he ll fight for you. BUT to destroy all of their Mana Crystals and then plays another Felguard, nothing happens.
- Example: A player that has one of their Mana Crystals destroyed will have one less mana each turn until they reach 10 Mana Crystals. Thus, if that player was already at 10 Mana Crystals, they will lose a Mana Crystal but simply regain it at the beginning of their next turn.
Available mana
The number of currently filled Mana Crystals, called available mana or current mana, is displayed by the first number of the mana counter at the bottom right of the screen and represents the amount of mana that is still available for the player to use cards and Hero Powers that turn.
Available mana can be increased in the following ways, up to a maximum of 10:
- At the start of each player`s turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each all of their non- Overloaded A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in Mana Crystals are refilled, increasing available mana accordingly (this in particular means that mana left unspent by the end of the turn will be wasted, since it will be refilled anyhow at the beginning of the next turn).
- Effects that give Mana Crystals for "this turn only" ( Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] , The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start , Counterfeit Coin Counterfeit Coin Set: Mean Streets of Gadgetzan Type: Spell Class: Rogue Rarity: Rare Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.There is something funny about this coin… can t quite put my finger , Gallywix`s Coin Gallywix s Coin Set: Goblins vs Gnomes Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only. (Won t trigger Gallywix.)See this card on Hearthpwn data page] Gallywix s Coin is an uncollectible rogue spell ) grant temporary Mana Crystals, which increase available mana for that turn.
- Effects that give permanent filled Mana Crystals to a player ( Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the , Astral Communion Astral Communion Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 4 Abilities: Discard Tags: Mana-related Gain 10 Mana Crystals. Discard your hand.Hey! Moon! Can I have some mana crystals?See this card on , Grove Tender Grove Tender Set: Goblins vs Gnomes Type: Minion Class: Druid Rarity: Rare Cost: 3 Attack: 2 Health: 4 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Give each player a Mana Crystal; or , Arcane Golem Arcane Golem Set: Classic Type: Minion Rarity: Rare Cost: 3 Attack: 4 Health: 4 Abilities: Battlecry Tags: Mana-related Battlecry: Give your opponent a Mana Crystal.Having Arcane golems at home really classes up the place, and , Demonfuse Demonfuse Set: The Grand Tournament Type: Spell Class: Warlock Rarity: Common Cost: 2 Tags: Demon-related, Mana-related Give a Demon +3/+3. Give your opponent a Mana Crystal.Very dangerous when attached to a demonbomb.See this card on ) increase both available and maximum mana accordingly.
- Kun the Forgotten King Kun the Forgotten King Set: Mean Streets of Gadgetzan Type: Minion Class: Druid Rarity: Legendary Cost: 10 Attack: 7 Health: 7 Abilities: Choose One, Gain Armor, Refresh Mana Tags: Mana-related Choose One - Gain 10 `s second effect refills all of his controller`s non-Overloaded Mana Crystals, increasing available mana accordingly.
- Lava Shock Lava Shock Set: Blackrock Mountain Type: Spell Class: Shaman Rarity: Rare Cost: 2 Abilities: Deal damage Tags: Mana-related, Overload-related Deal 2 damage.Unlock your Overloaded Mana Crystals.Chocolate lava cake is shockingly delicious.See this card on Hearthpwn and Eternal Sentinel Eternal Sentinel Set: Whispers of the Old Gods Type: Minion Class: Shaman Rarity: Epic Cost: 2 Attack: 3 Health: 2 Abilities: Battlecry Tags: Mana-related, Overload-related Battlecry: Unlock your Overloaded Mana Crystals.Just try to avoid eye unlock and refill all currently Overloaded Mana Crystals, increasing available mana accordingly, and remove all currently pending Overloaded mana.
- A player can never have more than 10 available mana (thus, for instance, playing Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] with 10 available mana will have no effect), but effects that grant temporary Mana Crystals or that refill the player`s empty Mana Crystals can be played after some mana is expended, thus allowing a total expenditure of more than 10 mana in that turn.
Available mana can be reduced in the following ways:
- When a player spends mana to play cards Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, or use Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and , their available mana is reduced accordingly. This is by far the most common way of reducing players` available mana, up to the beginning of their next turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each when their Mana Crystals are refilled and they can spend their mana again.
- Each card and Hero Power has a specific mana cost, displayed as a number inside a blue crystal in the upper left corner of each card and at the top of each Hero Power, which reflects the amount of mana that must be expended in order to play that card or use that Hero Power. Certain effects can decrease or increase these mana costs: for a list of such effects and how they interact with each other, see Mana cost The mana cost of a card or Hero Power determines how much mana is required to play that card from the hand or to use that Hero Power. The number is displayed inside a blue .
- Cards can be played and Hero Powers can be used only if their final mana cost can be paid. Note that the mana cost must be paid before any card effects are taken into account, so cards like Lava Shock Lava Shock Set: Blackrock Mountain Type: Spell Class: Shaman Rarity: Rare Cost: 2 Abilities: Deal damage Tags: Mana-related, Overload-related Deal 2 damage.Unlock your Overloaded Mana Crystals.Chocolate lava cake is shockingly delicious.See this card on Hearthpwn or Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the cannot be cast if the player has less than the stated mana cost, even if the card itself would free up enough mana.
- Mana spent is taken from temporary Mana Crystals first (which disappear after being used), and any exceeding cost is then taken from permanent Mana Crystals (which become empty).
- Effects that destroy Mana Crystals ( Felguard Felguard Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Rare Cost: 3 Attack: 3 Health: 5 Abilities: Battlecry, Taunt Tags: Mana-related Taunt. Battlecry: Destroy one of your Mana Crystals.Yes, he ll fight for you. BUT , Blastcrystal Potion Blastcrystal Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Warlock Rarity: Common Cost: 4 Abilities: Destroy Tags: Mana-related Destroy a minion and one of your Mana Crystals.There s a fine line between "potion" and "grenade". , Darnassus Aspirant Darnassus Aspirant Set: The Grand Tournament Type: Minion Class: Druid Rarity: Rare Cost: 2 Attack: 2 Health: 3 Abilities: Battlecry, Deathrattle Tags: Mana-related Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal.She loves ) reduce available mana only if they are forced to destroy filled Mana Crystals.
- Proportional effects consume all the player`s available mana as part of the card`s effect and have their effects increased in proportion. Cards with proportional effect can be played even when there is no mana left to consume.
- Cards with Overload that are played from the hand reduce the amount of mana available the next turn by the stated amount. More precisely, playing a card with Overload causes the stated amount of Mana Crystals to become pending Overloaded (a padlock icon appears beneath a permanent Mana Crystal for each point Overload), and at the start of the next turn that Mana Crystals will become Overloaded: the padlocks will move up and block out the player`s Mana Crystals, effectively preventing them from being refilled and used for that turn.
- A player`s current and/or pending Overloaded Mana Crystals has no upper limit. For instance, a player can Overload more mana than they will have the next turn: even if the user interface will only display Overload equal to the player`s maximum mana, the excess will still be registered and will affect mana-generating effects like The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start .. Once the Overload has been matched, any further mana generated will be usable by the player, and will be reflected in the mana counter.
- Overload affects available mana for the next turn only, even if it is greater than that turn`s maximum mana: current Overload will disappear (regardless of its amount) at the beginning of the player`s next turn, when it is substituted by previous turn`s pending Overload.
- Example: If a player plays two Dust Devils on turn two, on the next turn they will have 4 Overloaded mana despite having only 3 Mana Crystals: this mana deficit will not carry over to subsequent turns, thereby allowing the player to avoid paying that part of the Overload cost at all.
- Overloaded and pending Overloaded mana are not displayed for the opponent: players trying to estimate the opponent`s available mana next turn can use the history to check the cards played that turn.
- Available mana han no lower limit and thus, with enough Overload, "actual" available mana can be negative: although the game interface simply displays negative available mana as 0 and gives no sign at all that excess Overload remains, the excess will still be registered, and will counter mana generation through effects like Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] .
- Be that as it may, no amount of Overload will prevent the player from playing 0-Cost cards: since these cards cost no mana, the player`s current mana total is irrelevant.
Visual bugs
- If a player playing Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the , Grove Tender Grove Tender Set: Goblins vs Gnomes Type: Minion Class: Druid Rarity: Rare Cost: 3 Attack: 2 Health: 4 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Give each player a Mana Crystal; or or Astral Communion Astral Communion Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 4 Abilities: Discard Tags: Mana-related Gain 10 Mana Crystals. Discard your hand.Hey! Moon! Can I have some mana crystals?See this card on has not enough room for the new Mana Crystals, they will replace any empty Mana Crystals (usually some of those emptied in order to play that card) or, if there are not, any Overloaded A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in Mana Crystals (despite Overloaded Mana Crystals visually appear to remain locked, the available mana counter is increased correctly). Be that as it may, pending Overload is not affected, and will be reduce available mana for the next turn as usual.
- Effects that destroy Mana Crystals (such as Felguard Felguard Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Rare Cost: 3 Attack: 3 Health: 5 Abilities: Battlecry, Taunt Tags: Mana-related Taunt. Battlecry: Destroy one of your Mana Crystals.Yes, he ll fight for you. BUT ) sometimes seem to destroy a pending Overloaded Mana Crystal: be that as it may, despite the visual appearance, losing (or gaining) maximum mana has no effect on your pending/current Overload.
- While The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start works correctly in relation to excess Overloaded A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in mana, the visual effect does not: playing The Coin while having more Overloaded mana than current Mana Crystals will create a new, fully charged, non-padlocked Mana Crystal; be that as it may, the player will not be able to draw mana from that Mana Crystal, due to Overload.
- If you have 0/10 mana due to 10 Overloaded Mana Crystals and play The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start , the mana counter will correctly display 1/10 mana, but visually you will still have 10 locked Mana Crystals and no filled one.
Related cards
The following cards have effects that specifically alter a player`s available and/or maximum mana (these effects are most commonly found in druid cards). Not listed here are cards with Overload (found only in shaman cards), which reduce available mana for the next turn (see Overload for a list).
For a list of cards that modify mana costs rather than available/maximum mana, see Mana cost instead.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mana Treant | None | Minion | Druid | 2 | 2 | 2 | Deathrattle: Gain an empty Mana Crystal. | ||||||||||||
The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start | None | Spell | Any | 0 | Gain 1 Mana Crystal this turn only. | ||||||||||||||
Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] | Free | Spell | Druid | 0 | Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them. | ||||||||||||||
Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] | Free | Spell | Druid | 2 | Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99! | ||||||||||||||
Blastcrystal Potion Blastcrystal Potion Set: Mean Streets of Gadgetzan Type: Spell Class: Warlock Rarity: Common Cost: 4 Abilities: Destroy Tags: Mana-related Destroy a minion and one of your Mana Crystals.There s a fine line between "potion" and "grenade". | Common | Spell | Warlock | 4 | Destroy a minion and one of your Mana Crystals.There`s a fine line between "potion" and "grenade". Wait. Actually, there`s not. | ||||||||||||||
Jade Blossom Jade Blossom Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Common Cost: 3 Abilities: Summon Tags: Mana-related Summon a Jade Golem. Gain an empty Mana Crystal.Meditating under a jade blossom is said to | Common | Spell | Druid | 3 | Summon a Jade Golem. Gain an empty Mana Crystal.Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy. | ||||||||||||||
Arcane Golem Arcane Golem Set: Classic Type: Minion Rarity: Rare Cost: 3 Attack: 4 Health: 4 Abilities: Battlecry Tags: Mana-related Battlecry: Give your opponent a Mana Crystal.Having Arcane golems at home really classes up the place, and | Rare | Minion | Any | 3 | 4 | 4 | Battlecry: Give your opponent a Mana Crystal.Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces. | ||||||||||||
Counterfeit Coin Counterfeit Coin Set: Mean Streets of Gadgetzan Type: Spell Class: Rogue Rarity: Rare Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.There is something funny about this coin… can t quite put my finger | Rare | Spell | Rogue | 0 | Gain 1 Mana Crystal this turn only.There is something funny about this coin… can`t quite put my finger on it… | ||||||||||||||
Felguard Felguard Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Rare Cost: 3 Attack: 3 Health: 5 Abilities: Battlecry, Taunt Tags: Mana-related Taunt. Battlecry: Destroy one of your Mana Crystals.Yes, he ll fight for you. BUT | Rare | Minion | Demon | Warlock | 3 | 3 | 5 | Taunt. Battlecry: Destroy one of your Mana Crystals.Yes, he`ll fight for you. BUT HE`S NOT GOING TO LIKE IT. | |||||||||||
Forbidden Ritual | Rare | Spell | Warlock | 0 | Spend all your Mana. Summon that many 1/1 Tentacles.Actually, C`Thun gives his full support for this ritual. | ||||||||||||||
Mire Keeper Mire Keeper Set: Whispers of the Old Gods Type: Minion Class: Druid Rarity: Rare Cost: 4 Attack: 3 Health: 3 Abilities: Choose One, Summon Tags: Mana-related Choose One - Summon a 2/2 Slime; or Gain | Rare | Minion | Druid | 4 | 3 | 3 | Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal."Hey.... Is that Mire for sale?" "No. I`m keeping it." | ||||||||||||
Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the | Rare | Spell | Druid | 5 | Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the power of nature, the songbird`s chirp, a chocolate cake. | ||||||||||||||
Eternal Sentinel Eternal Sentinel Set: Whispers of the Old Gods Type: Minion Class: Shaman Rarity: Epic Cost: 2 Attack: 3 Health: 2 Abilities: Battlecry Tags: Mana-related, Overload-related Battlecry: Unlock your Overloaded Mana Crystals.Just try to avoid eye | Epic | Minion | Shaman | 2 | 3 | 2 | Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are : Unlock your Overloaded A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in Mana Crystals.Just try to avoid eye contact. | ||||||||||||
Forbidden Ancient | Epic | Minion | Druid | 1 | 1 | 1 | Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are : Spend all your Mana. Gain +1/+1 for each mana spent.This Ancient was banned from the local tavern after tucking a `Dr. Boom` up its sleeve. | ||||||||||||
Forbidden Flame | Epic | Spell | Mage | 0 | Spend all your Mana. Deal that much damage to a minion.WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods. | ||||||||||||||
Forbidden Healing | Epic | Spell | Paladin | 0 | Spend all your Mana. Heal for double the mana you spent.No one`s quite sure why it`s forbidden. And yes, that should make you nervous. | ||||||||||||||
Forbidden Shaping | Epic | Spell | Priest | 0 | Spend all your Mana. Summon a random minion that costs that much.But the minion arrives covered in goo. | ||||||||||||||
Living Mana | Epic | Spell | Druid | 5 | Transform your Mana Crystals into 2/2 minions. Recover the mana when they die.If you truly love your mana, set it free. | ||||||||||||||
Pilfered Power Pilfered Power Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Epic Cost: 3 Tags: Battlefield-related, Mana-related Gain an empty Mana Crystal for each friendly minion.The Hozen don t get paid much, but at least | Epic | Spell | Druid | 3 | Gain an empty Mana Crystal for each friendly minion.The Hozen don`t get paid much, but at least they get to keep any excess mana. | ||||||||||||||
Kun the Forgotten King Kun the Forgotten King Set: Mean Streets of Gadgetzan Type: Minion Class: Druid Rarity: Legendary Cost: 10 Attack: 7 Health: 7 Abilities: Choose One, Gain Armor, Refresh Mana Tags: Mana-related Choose One - Gain 10 | Legendary | Minion | Druid | 10 | 7 | 7 | Choose One - Gain 10 Armor; or Refresh your Mana Crystals.Aya siphons a bit of Kun`s soul to animate each golem in her Jade army. To his credit, he`s being a great sport about it. | ||||||||||||
Showing all 20 cards |
Wild format
- This section contains information exclusive to Wild format.
Trivia
- Unlike in many other games, including World of Warcraft, in Hearthstone mana is apparently not an arcane or purely magical power, and can be wielded by heroes of all classes. Notably, warriors, rogues and hunters normally use resources other than mana.
- Note that it is impossible to disrupt the opponent`s access to mana, since all the effects that interfere with a players` mana supplies are generated by their own cards.
Overload
Shaman class has unique Overload mechanic, which splits the Mana Cost of a card to two turns. For example Earth Elemental costs five mana when it is played but three of shaman players mana crystals will not refill at the start of the next turn but only at the start of the second turn after Earth Elemental was played.
List of cards that interact directly with Mana Crystals
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
---|---|---|---|---|---|---|---|---|
Arcane Golem | Rare | Neutral | Minion | General | 3 | 4 | 2 | Charge. Battlecry: Give your opponent a Mana Crystal. |
Felguard | Rare | Warlock | Minion | Demon | 3 | 3 | 5 | Taunt. Battlecry: Destroy one of your Mana Crystals. |
Grove Tender | Rare | Druid | Minion | General | 3 | 2 | 4 | Choose One - Give each player a Mana Crystal; or Each players draws a card. |
Innervate | Free | Druid | Spell | General | 0 | Gain 2 Mana Crystals this turn only. | ||
Lava Shock | Rare | Shaman | Spell | General | 2 | Deal 2 damage. Unlock your Overloaded Mana Crystals. | ||
Nourish | Rare | Druid | Spell | General | 5 | Choose One - Gain 2 Mana Crystals; or Draw 3 cards. | ||
The Coin | Neutral | Spell | General | 0 | Give 1 mana. | |||
The Coin | None | Neutral | Spell | General | 0 | Give +1 mana. | ||
Wild Growth | Free | Druid | Spell | General | 2 | Gain an empty Mana Crystal. |