Randomonium


Info

Strategy

Tempo Tempo is an unofficial term that describes which way the "momentum" of a match is going, as well as a label for decks which aim to keep tempo on their side. It is one of is the best strategy in this Brawl. Play as much as you can each turn.

During the mulligan The mulligan stage The mulligan or card selection stage occurs at the very start of each match. Each player is shown their randomly selected starting hand, and given the option to redraw as many of hearthstone phase, high-cost cards can be more safely kept, because of the likelihood their cost will be reduced and they will become playable ahead of curve Example of a deck s mana curve display from the Arena screen The term mana curve refers to two related concepts: The amount of mana available to players over the course of a game, starting at hearthstone .

Videos

History

Tavern Brawl Start End
18 Oct. 14, 2015 Oct. 19, 2015
28 Dec. 23, 2015 Dec. 28, 2015
39 Mar. 9, 2016 Mar. 14, 2016
59 Jul. 27, 2016 Aug. 1, 2016
67 Sep. 21, 2016 Sep. 27, 2016

Overview

This Brawl sees players competing with randomised pre-made decks A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and hearthstone . Players can choose any class Class is the primary determinant of a hero s powers and abilities, and the strongest factor in deck selection. While each hero represents a unique character with their own personality, portrait and sounds, their class determines hearthstone , and will then receive a deck randomly composed of neutral Neutral is the term used to describe cards which are not limited to a specific class. Neutral collectible cards can be included in any deck, regardless of hero. Neutral cards use a plain, grey card hearthstone and class-specific cards. Decks are composed of 30 cards, but may break the usual card limitation of 2 copies per deck (1 copy per deck for legendaries Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There hearthstone ), allowing any number of copies within a deck. At the start of each turn, each card (except for The Coin The Coin Set: Basic Type: Spell Cost: 0 Tags: Mana-related Gain 1 Mana Crystal this turn only.See this card on Hearthpwn data page] The Coin is a special uncollectible spell card granted at the start hearthstone ) has a chance to have its mana cost changed to a random value, equal to or lower than the card`s original mana cost, but not lower than 1. It can also be reset to its original value.

Notes

Carts that affect Mana cost The mana cost of a card or Hero Power determines how much mana is required to play that card from the hand or to use that Hero Power. The number is displayed inside a blue hearthstone take effect after the cost is randomized. For instance, if Naga Sea Witch Naga Sea Witch Set: The League of Explorers Type: Minion Rarity: Epic Cost: 5 Attack: 5 Health: 5 Abilities: Modify cost Tags: Ongoing effect Your cards cost (5).If she had studied harder, she would have hearthstone is in play, minions cost 5 mana, even if the manastorm has set the cost of the card to less. If Wilfred Fizzlebang Wilfred Fizzlebang Set: The Grand Tournament Type: Minion Class: Warlock Rarity: Legendary Cost: 6 Attack: 4 Health: 4 Abilities: Modify cost, Modify Hero Power Tags: Hero Power-related, Ongoing effect Cards you draw from your Hero hearthstone is in play, cards drawn with Life Tap Life Tap Type: Hero Power Class: Warlock Cost: 2 Abilities: Deal damage, Draw cards Hero PowerDraw a card and take 2 damage.See this card on Hearthpwn data page] Life Tap is the warlock s basic Hero hearthstone will cost 0 mana and not be randomized.

Trivia