Spell Damage


Info

Spell Damage is an ability A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, hearthstone which boosts the overall damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced of spells by the listed amount. Spell Damage does not increase healing Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Healing effects or Restore Health hearthstone done by spells, and does not increase damage dealt from non-spell source such as Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and hearthstone , Deathrattles A Loot Hoarder displaying the Deathrattle icon Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play. hearthstone or Battlecries Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are . Sources of Spell Damage are indicated by purple sparkles around their portaits.

Strategy

Mousing over a friendly source of Spell Damage will highlight any cards affected by Spell Damage, indicated by purple sparkles

Spell Damage is a valuable quality for classes which use damaging spells. The mage, rogue and shaman classes are good examples, but every class has damaging spells and can therefore benefit from it. Spell Damage is especially important to control decks such as Freeze Mage and Miracle Rogue, as well as spell-related aggro decks such as Aggro Shaman.

Like most card text effects, Spell Damage takes effect as soon as the related minion comes into play. This makes order of play very important, and allows you to quickly unload a flurry of buffed attacks in one turn, if you have the mana to spare. This is particularly possible with low mana cost minions such as Kobold Geomancer. Even if your opponent removes your minion the next turn, you will still have gotten some use from them.

Note that while many varieties of Spell Damage minion exist, almost all of them offer the same bonus: Spell Damage +1. This means the difference between a Dalaran Mage and an Archmage (and the justification for the extra mana cost) lies only in Attack and Health values, not in their actual ability to boost spell damage. This can make low-cost Spell Damage minions an appealing choice, allowing you to rapidly and cheaply put them into play, ideally in immediate combination with some damaging spells.

Players will generally want to protect their Spell Damage minions, and may not wish to summon them until they have a sturdy Taunt in place, although this does not of course protect them from spells and other effects. Conversely, attacking players will often want to dispose of Spell Damage minions as quickly as possible, before their owner can put their bonus damage to good use.

This can make Spell Damage minions good lures for removal, as well as neutralisation through Silences and transform effects. Spell Damage minions often function as soft taunts, drawing the priority fire of your opponent while other targets are ignored. In less than ideal circumstances, this is as good a use of a Spell Damage minion as any, especially if you have other Spell Damage minions on the way, have no spells in your hand, or have already used most of those in your deck.

Videos

Notes

Trivia

  • Sources of Spell Damage are usually minions, but Jungle Moonkin makes both heroes (as well as himself) sources of Spell Damage.
  • Most sources of Spell Damage have "Spell Damage +1": exceptions are Jungle Moonkin and Evolved Kobold with "Spell Damage +2", and Malygos with "Spell Damage +5".
  • The developers have tried having cards that decreased the opponent`s Spell Damage, but found that it was too confusing in practice.

Cards with Spell Damage

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Wrath of Air Totem Wrath of Air Totem Set: Basic Type: Minion Subtype: Totem Class: Shaman Cost: 1 Attack: 0 Health: 2 Abilities: Spell Damage Spell Damage +1See this card on Hearthpwn data page] For the option provided by hearthstone Free Minion Totem Shaman 1 0 2 Spell Damage +1
Archmage Common Minion Any 6 4 7 Spell Damage +1You earn the title of Archmage when you can destroy anyone who calls you on it.
Dalaran Mage Common Minion Any 3 1 4 Spell Damage +1You don`t see a lot of Dalaran warriors.
Evolved Kobold Common Minion Any 4 2 2 Spell Damage +2You no take tentacle!
Kobold Geomancer Common Minion Any 2 2 2 Spell Damage +1In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...
Ogre Magi Common Minion Any 4 4 4 Spell Damage +1Training Ogres in the art of spellcasting is a questionable decision.
Street Trickster Common Minion Demon Any 3 0 7 Spell Damage +1His first trick: making your wallet disappear!
Ancient Mage Rare Minion Any 4 2 5 Battlecry: Give adjacent minions Spell Damage +1.Sometimes he forgets and just wanders into someone else`s game.
Cult Sorcerer Rare Minion Mage 2 3 2 Spell Damage +1
After you cast a spell, give your C`Thun +1/+1 (wherever it is).No matter how many times we tell her not to, she keeps feeding C`Thun scraps under the table.
Bloodmage Thalnos Legendary Minion Any 2 1 1 Spell Damage +1. Deathrattle: Draw a card.He`s in charge of the Annual Scarlet Monastery Blood Drive!
Malygos Legendary Minion Dragon Any 9 4 12 Spell Damage +5Malygos hates it when mortals use magic. He gets so mad!
Showing all 11 cards
Wrath of Air Totem(365).png
Archmage(545).png
Dalaran Mage(388).png
Evolved Kobold(35254).png
Kobold Geomancer(479).png
Ogre Magi(659).png
Street Trickster(49761).png
Ancient Mage(176).png
Cult Sorcerer(35239).png
Bloodmage Thalnos(525).png
Malygos(241).png

Wild format

This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Arcane Blast Arcane Blast Set: The Grand Tournament Type: Spell Class: Mage Rarity: Epic Cost: 1 Abilities: Deal damage Tags: Spell Damage-related Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.Now with hearthstone Epic Spell Mage 1 Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.Now with 100% more blast!
Master of Ceremonies Epic Minion Any 3 4 2 Battlecry: If you have a minion with Spell Damage, gain +2/+2.Goes by "MC ElfyElf".
Showing all 2 cards
Arcane Blast(22358).png
Master of Ceremonies(22306).png

Related cards

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Spirit Claws Common Weapon Shaman 2 1 3 Has +2 Attack while you have Spell Damage.⃂They`ll be MUCH easier to use once they add the spirit thumb.
Showing the only card
Spirit Claws(42042).png