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This article makes use of diagrams in the for compactness and clarity. Some of the designs are more than two blocks high which is represented here by the layers being frames in an animated gif or labeled side by side. A full legend is on the Redstone schematics This article makes use of diagrams in the MCRedstoneSim format for compactness and clarity. Some of the designs are more than two blocks high which is represented here by the layers being frames in an ![]() |
Mechanisms are complex systems of blocks used to perform certain tasks, such as opening a door from afar or revealing a hidden staircase. These systems are built from simple components and normally involve some kind of user input, like breaking a torch, which generates some kind of result, like a door being revealed. Mechanisms can range from simple switches that open and close doors from a safe distance, to complex devices such as combination locks that prevent intruders from entering your fort.
This page is a work in progress, so feel free to add your own components and mechanisms as you build and the game develops. Pictures are encouraged, but not required.
Components
These are the basic, modular parts which can be combined to form any complex mechanism. Please note that individual items in the game are not considered components.
Videos
Physical Components
- A channel in which Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
can flow. Often used to break torches, causing things to fall
- Tube
- A long three by three structure that can be used for launching TNT TNT Transparency Partial (cannot attach other blocks) Luminance No Blast resistance 0 Tool Any tool Renewable No Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 46 hex: 2E bin: 101110 Name tnt TNT is a block
or shockwaves
- Block 1 above ground level with redstone on top. Piston Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on
that moves across to stop circuit. Used so pressing a Button Button Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Name See Data values A button is a non-solid block
or Lever Lever Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 69 hex: 45 bin: 1000101 Name lever A lever is a non-solid block that can
will stop another circuit.
- Pipe
- A pipe of Hoppers Hopper Type Block Entity Physics No Transparency Partial (does not block light, mob spawning possible) Luminance No Blast resistance 24 Hardness 3 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops
or clock-fed Droppers Dropper Type Solid Block Requirements ? Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Dropper (1) plus contents Block
used to transport items.
Redstone Components
See Redstone circuits See redstone circuits. For other redstone-related articles, see Redstone (disambiguation). Contents 1 Redstone basics 1.1 Redstone components 1.2 Power 1.3 Power level 1.4 Redstone update 1.5 Redstone tick 1.6 Signals and pulses for an overview of simple components and Tutorials/Advanced redstone circuits This article makes use of diagrams in the MCRedstoneSim format for compactness and clarity. Some of the designs are more than two blocks high which is represented here by the layers being frames in an
for more complicated redstone mechanisms.
Mechanisms
Useful devices made from the combination of components.
Basic Mining explosive device: Make a railway of redstone power rails ending in an activator rail, and send TNT minecarts along the rails to dig a large mine.
Advanced MED: build a circuit that involves a piston being shut off by a button, then build an obsidian tube with a hole in the middle to store carts. Be sure not to make the tube too tall, or else the minecarts will blow at the bottom. Then make a single rail at the top of the tube, surrounded by walls, so you can push the cart in. When it`s at the bottom, get down to the button and watch it ride the rails. This also works as a minecart storage unit.
Table trap: Make a pressure plate-fence table and put TNT underneath it. Dropping food on the table will activate it.
Minecart Storage System: A storage system that allows a user to call a minecart and return them.
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Mob Farm Using Tripwire And Pistons. 5364 Drops/Hour and Over 1 Stack of TNT In 20 Minutes.
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Visitor Counter: A piston, redstone and pressure plate door that counts which way someone went through a door.
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- X-Ray Device (NOTE! On some servers you are not allowed to use this!)
- This device uses Glowstone Glowstone Transparency Yes Luminance 15 Blast resistance 1.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Glowstone Dust (2–4) Data value dec: 89 hex: 59 bin: 1011001 Name glowstone See the block.
and Pistons Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on
.
Note: Redstone Blocks Block of Redstone Transparency Partial (blocks light, mob spawning possible) Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 152 hex: 98 bin: 10011000 Name redstone_block This article is and TNT TNT Transparency Partial (cannot attach other blocks) Luminance No Blast resistance 0 Tool Any tool Renewable No Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 46 hex: 2E bin: 101110 Name tnt TNT is a block
also have this effect. (Just be sure to not detonate the TNT with the redstone.)
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- Pitfall Trap Using Pistons (Good for SMP)
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- A redstone wired sequence of Redstone Lamps Redstone Lamp Transparency Partial (when on) Luminance Yes, 15 (when on) Blast resistance 1.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Name See Data values
to mimic the lighting of a working lighthouse. Video below.
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- Potion Dispenser
- Make a dispenser dispense Splash Potions Splash Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 438 hex: 1B6 bin: 110110110 Name splash_potion See the throwable potions. For the throwable potions that leave a
.
- Place a dispenser one block over the floor level. Then place a Fence Fence Transparency Yes Luminance No Blast resistance 15 (Wood) 30 (Nether Brick) Tools Renewable Wood: Yes Nether Brick: No Stackable Yes (64) Flammable Wood: Yes Nether Brick: No Drops Itself Data values See Data values
on the side the dispenser will shoot the potion out from. Then put a Pressure Plates Pressure Plate Transparency Yes Luminance No Blast resistance 2.5 Tools Renewable Yes Stackable Yes (64) Flammable Wooden: No, but catches fire from lava Others: No Drops Itself Data values See Data values Name See Data
on top of the fence.
Here is a video on how to make this:
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EmbedVideo received the bad id "ziGhiF2TvTQ&" for the service "youtube". |
- Hidden Floor Staircase
- Hidden staircase in the floor revealed by breaking a torch.
- Make an inverted Sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This
or Gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected
staircase in the floor of a room(one block wide), supported by torches. Make a Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
channel or Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
channels adjacent to the torches so that when they are filled, the torches break and the stairs will fall. (IMPORTANT: make sure that that the Sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This
or Gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected
will cover the Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
hole after it falls to avoid flooding) Make a Sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This
switch which opens a reservoir allowing Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
to flow down a short channel to a pit. The pit allows the Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
to drop beneath the floor and run to the torches holding the staircase.
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- Hidden Wall Staircase
- Hidden staircase in the wall revealed by pulling a Lever Lever Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 69 hex: 45 bin: 1000101 Name lever A lever is a non-solid block that can
, pressing a Button Button Transparency Yes Luminance No Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Name See Data values A button is a non-solid block
etc..
- As there are many ways of making this, and it is quite hard to understand,
- a video has been provided:
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- A redstone wired sequence of Redstone Lamps Redstone Lamp Transparency Partial (when on) Luminance Yes, 15 (when on) Blast resistance 1.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Name See Data values
to mimic the lighting of a working floor. Video below.
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- Rapid Pit Bomber
- A Dispenser Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity
attached to a redstone clock mechanism and Hopper to feed it items. In front of the dispenser, place a Powered Rail Powered Rail Transparency Yes Luminance No Blast resistance 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 27 hex: 1B bin: 11011 Name golden_rail A powered rail is a type of rail that
on a Block of Redstone Block of Redstone Transparency Partial (blocks light, mob spawning possible) Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 152 hex: 98 bin: 10011000 Name redstone_block This article is
and fill a Chest above the Hopper with Minecart with TNT Minecart with TNT Type Vehicles Durability N/A Renewable No Stackable No Internal ID PC: 45 PE: 97 Network ID PC: 10 Entity ID tnt_minecart Drops If not exploded 1 Minecart 1 TNT Health points 6
. This will rapidly dispense those rail-riding explosive atrocities onto a powered rail and into a massive crater of their own.
- It can tunnel down to bedrock given enough carts.
Redstone Mechanisms
Programmable Item store / Cash Register system.
- A system that will let you program what items you want to sell, how many you will give, what you want to be paid and how many of those to be paid. It will lock when its empty. This is a very compact 3W x 7L x 5H system and tile-able.
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- Combination Lock
- A door which is opened by using levers to input a certain combination. The levers are wired to an "AND" gate, with hidden redstone circuitry to open the metal door.
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- Keyed Lock
- An iron door that will only open when the player has the key (an item that has been renamed)
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- Wireless Redstone
- Transmit a redstone signal over a great distance with no wires and no delay
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- Cobblestone Farm
- A farm which uses a clock circuit, water, lava and pistons to farm cobblestone.
B= Any solid block R= Redstone W= Water L= Lava T= Redstone Torch E= Redstone Repeater P= Piston
Layer 1
BBBBBB BW WB PPPP EEEE
Layer 2
BBBB BLLLLB BBBB
Clock Circuit: @@@#@@@Google(google.com)###@### search "Clock Circuit in Minecraft" and pick one that works, then wire it to the redstone repeaters. Sorry, I could not get the picture of the one I used onto the wiki page.
The Clock Circuit should blink on and off, and eventually you will have 44 blocks of stone. (11 for each Piston)
- Rapid Smoker (Doesn`t work past 1.2.5!)
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A device that rapidly produces smoke. To build dig a 1x1 hole in the ground and place a ring of cobblestone 1 block above the surface, with the hole of the ring above the hole in the ground. Now place Lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still in the middle of the cobble ring, then place Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
next to the Lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still
on the surface. Now put two repeaters set to 1 tick next to the Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
. Place 2 pieces of redstone infront of the repeaters next to the Lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still
, then hook up a repeater clock and connect it to the redstone. It should look like this.
And you now have a rapid smoker!
- Item Activated Door
- A door that only opens when an item is dropped into a pit of Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
.
- Make three-deep a pit near an iron door. Build a level channel away from the base of the pit. Place a wood Pressure Plate in the channel no more than 8 blocks from the base of the pit. Wire the plate to the door (not through the channel). You will have to run the wire back up to the surface, or very nearly so, but it can be concealed under well-placed walls. Cover the channel and place a block of Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
at the top of the pit, allowing Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
to flow down the channel. Any item thrown in the pit should flow down to the plate and cause the wire to activate, thus opening the door.
- Flashing Indicator Light
- A blinking red torch activated when a Pressure Plate is stepped on. Can be used to tell if mobs are sneaking through your caves.
- Make a Pressure Plate wired to the input of a red torch. Wire the output of the first torch to the input of a new red torch. Run the output of the new torch to its own input, creating a blinking loop. Wire the output of the new torch to the input of any other torch to carry the blinking effect.
- Example:
- The loop on the right will flicker on and off when the plate is stepped on.
Warning: This burns out quickly if a single torch is used, so take this fact in mind.You can also use a redstone repeater to slow down the process on the loop back to the torch so it does not burn out
- Multiple torches hooked up:
- Sound could be added to make an alarm by wiring note blocks to the flashing torches.
- Block Destruction as a Trigger
- It is possible for an electronic output to be generated as a result of a block being destroyed. To achieve this, place a Redstone Torch on the side of a block facing away from you. Next, set up an inverter between the block and your mechanism. When the block is destroyed, the torch will fall, the lack of input will be inverted, and the mechanism will activate. This can be used to make traps, as shown in this video:
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- Redstone Tower
The bottom torch powers the block above it, powering it and all redstone torches attached to the block. Each level (block with torch on top) acts like its own repeater. This also can go upward until the map ends while still producing power. If you want to dispose of this quickly or are making experiments just use Gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected or Sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This
for the block type.
- GlassSwitch
The glass allows the redstone current to pass through while the other moveable blocks do not. This can be used to operate doors, bridges, etc. The best part is you can use multiple Buttons and make doors that open from both sides using the same circuit. The tutorial can be viewed here:
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. There are also images with pistons.
- 2 Wire Control
- With a lot of repeaters and AND-gates it is possible to control multiple outputs with only 2 wires. It can be very tricky to get the timing right. You need a pulse generators in both wires to get a pulse with a defined length and in most cases the output pulse needs to be made longer. As shown in this video you have a top wire and a bottom wire with repeater. On one side you have repeater between the Buttons on the top wire and none (or as needed) in the bottom wire. At the other side none (or as needed) on the top wire and matching repeater (to the others top side) on the bottom one. between which you place AND-gates (matching the Buttons). The Idea is that the signals only meet at one AND gate at the same time.
- Video tutorial:
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- Example use:
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- Redstone "Clock"
- When working redstone, when activating the wire, it only does its job once. Sometimes this is good, like with doors, but sometimes this isn`t good, like with note blocks. A simple way to repeat the current is the "clock" as follows:
Dig four 1 block holes in the shape of a cross without the center. Place redstone torches in the holes. Place blocks on top of the red stone torches. This is not part of the process, but is need when actually powering something. Place one block of redstone in the center of the cross. This will cause the redstone to restart rapidly, which can be useful when working with note blocks.
- Two-Switch Door
- Opening and closing a door with two levers is normally impossible; with one lever on, the door is always open. With the use of a redstone XOR gate though, that isn`t the case. A door can now be opened on one side, then closed from the other (think of a light with two light switches). Refer to the videos for more.
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Redstoning House Doors Video (view on YouTube) |
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Piston Doors
1x2 flush with the wall piston door. Fitting in a 2x4x4 space
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1x2 Hidden Piston Door
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Piston Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on doors can be as easy as 4 Sticky Pistons attached to blocks that move inwards revealing a 2x2 passage way, or as complicated as the one seen in the original Piston Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on
revealer that Mojang released. (as seen here
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)
These "Jeb doors" can also be referred to as flush-inset Piston Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on doors. Here is an example of one of these, with a redstone torch key system added on. Once broken down, it`s not extremely difficult to build.
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For an easy Piston Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on door with no Sticky Pistons:
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For a Piston Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on door with no Pistons Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on
visible:
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For a 3x3 spiral door see: Automatic Opening Door Tutorial
Piston Gates (Works for 1.5.2 or earlier)
Piston Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on gates, or portcullises, consist of a large set of fences that will be pushed up when the gate is opened, and down when closed.
Here is a very small and resource efficient build with a fluid opening motion:
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5x4
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This design allows one to get a great view on the surroundings and enables you to connect and stop on any floor you want. The video also contains horizontal Piston Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on transport.
4x4
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or
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This design is even more compact than the previous one, however it blocks sight. Great for building elevators in shafts. Note: As of 1.2.5ufeff update you need to set the pistons to 3 instead of 2. The first is still to be set on 4.
Piston Two-Way Elevators
Two-way elevators can be built, but they are slower and much more complex than the previous ones. They also require a lot more space and resources. The below is a slightly modified design by CxoLethe.
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The two-way elevator can be built the following way:
The engine shown below of this text uses wool between the pistons and the fence gates/trapdoors. Be that as it may, instead of wool any other block can be put there, as long as pistons can push it.
The schematics for the wiring assuming that you know how to make a 1 tick long impulse. A 1 tick long impulse can be obtained using a pulse limiter. In both of the schematics, empty squares represent air blocks, and repeaters all have the minimum delay possible.
A screenshot of an implementation of this design:
Also, a larger two-way elevator:
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Launcher Pads
A launchpad is similar in design to a TNT TNT Transparency Partial (cannot attach other blocks) Luminance No Blast resistance 0 Tool Any tool Renewable No Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 46 hex: 2E bin: 101110 Name tnt TNT is a block cannon, but instead of launching horizontally, it launches vertically either straight up or at an angle, depending on the design. There are many ways to create them, but some methods are more efficient than others. For instance, a simple design would be the cross pattern, as shown below.
This is what it would look like from above:
S S @~%~@ S~~%~~S %%&%% S~~%~~S @~%~@ S S
-
- ~ = Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
- S = Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
source block
- @ = Building block
- % = Building block with Redstone on top
- & = Building block with pressure pad on top
- ~ = Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
To load it, place TNT on the flowing water blocks.
The above design can easily be expanded in size and improved, but it is one of the easiest designs so far. Another simple design, yet much more powerful, is here:
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Another powerful design, using dispensers to place the tnt is built as following:
The dark blocks on the last two on the right represent dispensers, facing the center. If you want this to be reusable, place a water source between them. A pressure plate delay is enough for each dispenser to shoot twice. An interactive version is here: 1
Redstone Battery
A redstone battery is a device to constantly output redstone power without requiring a power source.
It`s a contraption that, when activated, cannot be deactivated unless broken.
The simplest one is as following:
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If you want to make a battery with a delay on portions of it, use a clock, but don`t deactivate the signal.
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This will still work as a battery, but half of it will have a small delay upon starting.
Piston-Redstone Block Engine Prototype
This is a way to make an automatic piston.
Possible schematic:
..r# ddsd d.pd dddd
.=Nothing, r=Redstone block, d=Redstone dust, s=Sticky piston, p=Pressure plate, #=Removable redstone dust
The pressure plate is to reset and to single-step it.
To shut it off, remove the removable redstone dust.
Dayforever tower: This circuit requires a command block. Build a 3x3 vertical hollow tube high enough so that when a villager falls it will die..at the bottom of the shafts interior,dig 2 blocks down.then place a command block at the bottom of the hole. Enter the command /time set 0 place a block on top of the command block. Then place a pressure plate (stone or wood).than at the top cover the tube.then build a room barely big enough to fit a villager in it,on top of the tube but the roof is a dispenser. Put 9 full stacks villager spawn eggs in the dispenser. And then put a daylight sensor on top of the dispenser.then rig a piston and daylight sensor on the room like this: R=Room floor. P=piston. D=daylight sensor. B= block
bbb brbpd bbb
Then your Done. It should work like this a daylight will trigger the dispenser spawning a villager.at night the piston(powered by the daylight sensor.) Will retract the floor beneath the villager and it will fall, hit the pressure plate,setting the time to day, and die. Then the floor will close and another villager will spawn and the cycle will repeat.
Building Protection Sensors
The following are circuits designed to prevent changes to your structures without the use of Admin Powers.
Wall Protections
There are multiple ways of protecting a wall. Firstly being the easiest which is to protect the bottom of a two high wall, players going through it would break both and ergo the bottom as well, this trips the circuit giving you a positive redstone circuit.
(X) stands for a floor / wall of any material that redstone can be placed on. (-) stands for redstone. Below is a 2D cut of a piece of the wall. The principle of it is that when the lower block is broken the circuit is then connected.
XXXX XXXX X X-- X-XX XXXX
Door Protection
Iron doors are good and strong, however their ability to be broken is their major problem. One of the best ways of avoiding this is as follows.
To avoid the problem with a torch being placed to open the door easily place an iron door in a position so that its ON state blocks the entrance, then by powering it from beneath, you can stop it from being opened.
To then avoid someone breaking the door, place a block of Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 above it, then another torch a block away behind the door. When the door is broken, the Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
falls down and breaks the torch, giving you a negative which can be used.
X stands for ground. w stands for Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 . I stands for torch. - stands for wire
XwXXXXX | | I--- XXXXXXX
Also, instead of Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 , try Lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still
.
Be that as it may, due to the slowness of Lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still (and Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
), it may be beneficial to make a Sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This
or Gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected
block drop, dislodging a piece of wiring or a torch, or having another iron door behind the trapped door that will slow them further. The possibilities are endless.
Liquid redirection technology
Redstone circuits can be used to redirect the flow of Lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still or Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
in the following manner:
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